aboutsummaryrefslogtreecommitdiff
path: root/src/shader.c
diff options
context:
space:
mode:
authordec05eba <dec05eba@protonmail.com>2024-03-21 15:11:13 +0100
committerdec05eba <dec05eba@protonmail.com>2024-03-21 15:11:13 +0100
commitb19f88d769958af067c86f6b98b7d579a10acc29 (patch)
tree7eecff5e88317afd484b0affaeb800a7e97925ba /src/shader.c
parentc2af57a978b29e536260b6bf8440827a4d8e01f7 (diff)
Fix missing color range set in color conversion for nvidia window capture
Diffstat (limited to 'src/shader.c')
-rw-r--r--src/shader.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shader.c b/src/shader.c
index 2e24e07..dcb956b 100644
--- a/src/shader.c
+++ b/src/shader.c
@@ -26,7 +26,7 @@ static unsigned int loader_shader(gsr_egl *egl, unsigned int type, const char *s
if(info_length > 1) {
char info_log[4096];
egl->glGetShaderInfoLog(shader_id, min_int(4096, info_length), NULL, info_log);
- fprintf(stderr, "gsr error: loader shader: failed to compile shader, error:\n%s\n", info_log);
+ fprintf(stderr, "gsr error: loader shader: failed to compile shader, error:\n%s\nshader source:\n%s\n", info_log, source);
}
egl->glDeleteShader(shader_id);