diff options
author | dec05eba <dec05eba@protonmail.com> | 2024-07-05 12:00:01 +0200 |
---|---|---|
committer | dec05eba <dec05eba@protonmail.com> | 2024-07-05 12:00:01 +0200 |
commit | 6c5acf2da680525a536b5fb4576bd1a06e6c7505 (patch) | |
tree | e352942770e0e9373f22be20d3f5434d5bb8b530 /src | |
parent | a5720df10fa0a40e1438e18b254925361bb623b8 (diff) |
Use GL_TEXTURE_EXTERNAL_OES for cursor texture on kms nvidia
Diffstat (limited to 'src')
-rw-r--r-- | src/capture/kms.c | 15 |
1 files changed, 9 insertions, 6 deletions
diff --git a/src/capture/kms.c b/src/capture/kms.c index 2601c5b..a9ce73c 100644 --- a/src/capture/kms.c +++ b/src/capture/kms.c @@ -79,13 +79,16 @@ static void gsr_capture_kms_create_input_textures(gsr_capture_kms *self) { self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); self->params.egl->glBindTexture(GL_TEXTURE_2D, 0); + const bool cursor_texture_is_external = self->params.egl->gpu_info.vendor == GSR_GPU_VENDOR_NVIDIA; + const int cursor_texture_target = cursor_texture_is_external ? GL_TEXTURE_EXTERNAL_OES : GL_TEXTURE_2D; + self->params.egl->glGenTextures(1, &self->cursor_texture); - self->params.egl->glBindTexture(GL_TEXTURE_2D, self->cursor_texture); - self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - self->params.egl->glBindTexture(GL_TEXTURE_2D, 0); + self->params.egl->glBindTexture(cursor_texture_target, self->cursor_texture); + self->params.egl->glTexParameteri(cursor_texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + self->params.egl->glTexParameteri(cursor_texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + self->params.egl->glTexParameteri(cursor_texture_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + self->params.egl->glTexParameteri(cursor_texture_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + self->params.egl->glBindTexture(cursor_texture_target, 0); } /* TODO: On monitor reconfiguration, find monitor x, y, width and height again. Do the same for nvfbc. */ |