diff options
author | dec05eba <dec05eba@protonmail.com> | 2024-01-28 00:27:41 +0100 |
---|---|---|
committer | dec05eba <dec05eba@protonmail.com> | 2024-01-28 00:27:41 +0100 |
commit | 846bda7510984209cd9284981fa408d4ddb74c22 (patch) | |
tree | 1cb73c17d069d73e64aed554fb4b2e81d44d7925 /src | |
parent | 540ad510f6bd479d678e0b3e0896dc5d112c4016 (diff) |
nvidia wayland: support hardware cursor plane
Diffstat (limited to 'src')
-rw-r--r-- | src/capture/kms_cuda.c | 45 | ||||
-rw-r--r-- | src/capture/kms_vaapi.c | 6 | ||||
-rw-r--r-- | src/capture/xcomposite_vaapi.c | 2 | ||||
-rw-r--r-- | src/color_conversion.c | 74 | ||||
-rw-r--r-- | src/window_texture.c | 2 |
5 files changed, 113 insertions, 16 deletions
diff --git a/src/capture/kms_cuda.c b/src/capture/kms_cuda.c index 07122f4..719e5a0 100644 --- a/src/capture/kms_cuda.c +++ b/src/capture/kms_cuda.c @@ -17,7 +17,7 @@ and copy the input textures to the pixel buffer objects. Use sw_format NV12 as well. Then this is similar to kms_vaapi. This allows us to remove one extra texture and texture copy. */ -/* TODO: Support cursor plane capture when nvidia supports cursor plane */ +// TODO: Wayland capture #define MAX_CONNECTOR_IDS 32 @@ -48,7 +48,9 @@ typedef struct { CUarray mapped_array; unsigned int input_texture; + unsigned int cursor_texture; unsigned int target_texture; + gsr_color_conversion color_conversion; } gsr_capture_kms_cuda; @@ -275,6 +277,14 @@ static void gsr_capture_kms_cuda_tick(gsr_capture *cap, AVCodecContext *video_co cap_kms->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); cap_kms->params.egl->glBindTexture(GL_TEXTURE_2D, 0); + cap_kms->params.egl->glGenTextures(1, &cap_kms->cursor_texture); + cap_kms->params.egl->glBindTexture(GL_TEXTURE_EXTERNAL_OES, cap_kms->cursor_texture); + cap_kms->params.egl->glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + cap_kms->params.egl->glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + cap_kms->params.egl->glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + cap_kms->params.egl->glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + cap_kms->params.egl->glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0); + cap_kms->target_texture = gl_create_texture(cap_kms, video_codec_context->width, video_codec_context->height); if(cap_kms->target_texture == 0) { fprintf(stderr, "gsr error: gsr_capture_kms_cuda_tick: failed to create opengl texture\n"); @@ -486,7 +496,33 @@ static int gsr_capture_kms_cuda_capture(gsr_capture *cap, AVFrame *frame) { gsr_color_conversion_draw(&cap_kms->color_conversion, cap_kms->input_texture, (vec2i){0, 0}, cap_kms->capture_size, capture_pos, cap_kms->capture_size, - 0.0f); + 0.0f, false); + + if(cursor_drm_fd) { + const intptr_t img_attr_cursor[] = { + EGL_LINUX_DRM_FOURCC_EXT, cursor_drm_fd->pixel_format, + EGL_WIDTH, cursor_drm_fd->width, + EGL_HEIGHT, cursor_drm_fd->height, + EGL_DMA_BUF_PLANE0_FD_EXT, cursor_drm_fd->fd, + EGL_DMA_BUF_PLANE0_OFFSET_EXT, cursor_drm_fd->offset, + EGL_DMA_BUF_PLANE0_PITCH_EXT, cursor_drm_fd->pitch, + EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT, cursor_drm_fd->modifier & 0xFFFFFFFFULL, + EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT, cursor_drm_fd->modifier >> 32ULL, + EGL_NONE + }; + + EGLImage cursor_image = cap_kms->params.egl->eglCreateImage(cap_kms->params.egl->egl_display, 0, EGL_LINUX_DMA_BUF_EXT, NULL, img_attr_cursor); + cap_kms->params.egl->glBindTexture(GL_TEXTURE_EXTERNAL_OES, cap_kms->cursor_texture); + cap_kms->params.egl->glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, cursor_image); + cap_kms->params.egl->eglDestroyImage(cap_kms->params.egl->egl_display, cursor_image); + cap_kms->params.egl->glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0); + + vec2i cursor_size = {cursor_drm_fd->width, cursor_drm_fd->height}; + gsr_color_conversion_draw(&cap_kms->color_conversion, cap_kms->cursor_texture, + (vec2i){cursor_drm_fd->x, cursor_drm_fd->y}, cursor_size, + (vec2i){0, 0}, cursor_size, + 0.0f, true); + } cap_kms->params.egl->eglSwapBuffers(cap_kms->params.egl->egl_display, cap_kms->params.egl->egl_surface); @@ -539,6 +575,11 @@ static void gsr_capture_kms_cuda_stop(gsr_capture *cap, AVCodecContext *video_co cap_kms->input_texture = 0; } + if(cap_kms->cursor_texture) { + cap_kms->params.egl->glDeleteTextures(1, &cap_kms->cursor_texture); + cap_kms->cursor_texture = 0; + } + if(cap_kms->target_texture) { cap_kms->params.egl->glDeleteTextures(1, &cap_kms->target_texture); cap_kms->target_texture = 0; diff --git a/src/capture/kms_vaapi.c b/src/capture/kms_vaapi.c index e542d5b..0569c2d 100644 --- a/src/capture/kms_vaapi.c +++ b/src/capture/kms_vaapi.c @@ -505,7 +505,7 @@ static int gsr_capture_kms_vaapi_capture(gsr_capture *cap, AVFrame *frame) { gsr_color_conversion_draw(&cap_kms->color_conversion, cap_kms->input_texture, (vec2i){0, 0}, cap_kms->capture_size, (vec2i){0, 0}, cap_kms->capture_size, - 0.0f); + 0.0f, false); } else { if(!capture_is_combined_plane) capture_pos = (vec2i){drm_fd->x, drm_fd->y}; @@ -515,7 +515,7 @@ static int gsr_capture_kms_vaapi_capture(gsr_capture *cap, AVFrame *frame) { gsr_color_conversion_draw(&cap_kms->color_conversion, cap_kms->input_texture, (vec2i){0, 0}, cap_kms->capture_size, capture_pos, cap_kms->capture_size, - texture_rotation); + texture_rotation, false); if(cursor_drm_fd) { const intptr_t img_attr_cursor[] = { @@ -540,7 +540,7 @@ static int gsr_capture_kms_vaapi_capture(gsr_capture *cap, AVFrame *frame) { gsr_color_conversion_draw(&cap_kms->color_conversion, cap_kms->cursor_texture, (vec2i){cursor_drm_fd->x, cursor_drm_fd->y}, cursor_size, (vec2i){0, 0}, cursor_size, - 0.0f); + 0.0f, false); } } diff --git a/src/capture/xcomposite_vaapi.c b/src/capture/xcomposite_vaapi.c index 6cfea9f..f138d13 100644 --- a/src/capture/xcomposite_vaapi.c +++ b/src/capture/xcomposite_vaapi.c @@ -442,7 +442,7 @@ static int gsr_capture_xcomposite_vaapi_capture(gsr_capture *cap, AVFrame *frame gsr_color_conversion_draw(&cap_xcomp->color_conversion, window_texture_get_opengl_texture_id(&cap_xcomp->window_texture), (vec2i){0, 0}, cap_xcomp->texture_size, (vec2i){0, 0}, cap_xcomp->texture_size, - texture_rotation); + texture_rotation, false); cap_xcomp->params.egl->eglSwapBuffers(cap_xcomp->params.egl->egl_display, cap_xcomp->params.egl->egl_surface); //cap_xcomp->params.egl->glFlush(); diff --git a/src/color_conversion.c b/src/color_conversion.c index 821ae52..d6cd6ad 100644 --- a/src/color_conversion.c +++ b/src/color_conversion.c @@ -4,6 +4,8 @@ #include <math.h> #include <assert.h> +/* TODO: highp instead of mediump? */ + #define MAX_SHADERS 2 #define MAX_FRAMEBUFFERS 2 @@ -59,6 +61,43 @@ static int load_shader_bgr(gsr_shader *shader, gsr_egl *egl, int *rotation_unifo return 0; } +static int load_shader_bgr_external_texture(gsr_shader *shader, gsr_egl *egl, int *rotation_uniform) { + char vertex_shader[2048]; + snprintf(vertex_shader, sizeof(vertex_shader), + "#version 300 es \n" + "in vec2 pos; \n" + "in vec2 texcoords; \n" + "out vec2 texcoords_out; \n" + "uniform float rotation; \n" + ROTATE_Z + "void main() \n" + "{ \n" + " texcoords_out = texcoords; \n" + " gl_Position = vec4(pos.x, pos.y, 0.0, 1.0) * rotate_z(rotation); \n" + "} \n"); + + char fragment_shader[] = + "#version 300 es \n" + "#extension GL_OES_EGL_image_external : enable \n" + "#extension GL_OES_EGL_image_external_essl3 : require \n" + "precision mediump float; \n" + "in vec2 texcoords_out; \n" + "uniform samplerExternalOES tex1; \n" + "out vec4 FragColor; \n" + "void main() \n" + "{ \n" + " FragColor = texture(tex1, texcoords_out).bgra; \n" + "} \n"; + + if(gsr_shader_init(shader, egl, vertex_shader, fragment_shader) != 0) + return -1; + + gsr_shader_bind_attribute_location(shader, "pos", 0); + gsr_shader_bind_attribute_location(shader, "texcoords", 1); + *rotation_uniform = egl->glGetUniformLocation(shader->program_id, "rotation"); + return 0; +} + static int load_shader_y(gsr_shader *shader, gsr_egl *egl, int *rotation_uniform) { char vertex_shader[2048]; snprintf(vertex_shader, sizeof(vertex_shader), @@ -202,6 +241,11 @@ int gsr_color_conversion_init(gsr_color_conversion *self, const gsr_color_conver fprintf(stderr, "gsr error: gsr_color_conversion_init: failed to load bgr shader\n"); goto err; } + + if(load_shader_bgr_external_texture(&self->shaders[1], self->params.egl, &self->rotation_uniforms[1]) != 0) { + fprintf(stderr, "gsr error: gsr_color_conversion_init: failed to load bgr shader (external texture)\n"); + goto err; + } break; } case GSR_DESTINATION_COLOR_NV12: { @@ -263,18 +307,25 @@ void gsr_color_conversion_deinit(gsr_color_conversion *self) { } /* |source_pos| is in pixel coordinates and |source_size| */ -int gsr_color_conversion_draw(gsr_color_conversion *self, unsigned int texture_id, vec2i source_pos, vec2i source_size, vec2i texture_pos, vec2i texture_size, float rotation) { +int gsr_color_conversion_draw(gsr_color_conversion *self, unsigned int texture_id, vec2i source_pos, vec2i source_size, vec2i texture_pos, vec2i texture_size, float rotation, bool external_texture) { /* TODO: Do not call this every frame? */ vec2i dest_texture_size = {0, 0}; self->params.egl->glBindTexture(GL_TEXTURE_2D, self->params.destination_textures[0]); self->params.egl->glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &dest_texture_size.x); self->params.egl->glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &dest_texture_size.y); + self->params.egl->glBindTexture(GL_TEXTURE_2D, 0); + + const int texture_target = external_texture ? GL_TEXTURE_EXTERNAL_OES : GL_TEXTURE_2D; - /* TODO: Do not call this every frame? */ vec2i source_texture_size = {0, 0}; - self->params.egl->glBindTexture(GL_TEXTURE_2D, texture_id); - self->params.egl->glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &source_texture_size.x); - self->params.egl->glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &source_texture_size.y); + if(external_texture) { + source_texture_size = source_size; + } else { + /* TODO: Do not call this every frame? */ + self->params.egl->glBindTexture(texture_target, texture_id); + self->params.egl->glGetTexLevelParameteriv(texture_target, 0, GL_TEXTURE_WIDTH, &source_texture_size.x); + self->params.egl->glGetTexLevelParameteriv(texture_target, 0, GL_TEXTURE_HEIGHT, &source_texture_size.y); + } if(abs_f(M_PI * 0.5f - rotation) <= 0.001f || abs_f(M_PI * 1.5f - rotation) <= 0.001f) { float tmp = source_texture_size.x; @@ -314,7 +365,7 @@ int gsr_color_conversion_draw(gsr_color_conversion *self, unsigned int texture_i self->params.egl->glBindVertexArray(self->vertex_array_object_id); self->params.egl->glViewport(0, 0, dest_texture_size.x, dest_texture_size.y); - self->params.egl->glBindTexture(GL_TEXTURE_2D, texture_id); + self->params.egl->glBindTexture(texture_target, texture_id); /* TODO: this, also cleanup */ //self->params.egl->glBindBuffer(GL_ARRAY_BUFFER, self->vertex_buffer_object_id); @@ -324,8 +375,13 @@ int gsr_color_conversion_draw(gsr_color_conversion *self, unsigned int texture_i self->params.egl->glBindFramebuffer(GL_FRAMEBUFFER, self->framebuffers[0]); //cap_xcomp->params.egl->glClear(GL_COLOR_BUFFER_BIT); // TODO: Do this in a separate clear_ function. We want to do that when using multiple drm to create the final image (multiple monitors for example) - gsr_shader_use(&self->shaders[0]); - self->params.egl->glUniform1f(self->rotation_uniforms[0], rotation); + if(external_texture) { + gsr_shader_use(&self->shaders[1]); + self->params.egl->glUniform1f(self->rotation_uniforms[1], rotation); + } else { + gsr_shader_use(&self->shaders[0]); + self->params.egl->glUniform1f(self->rotation_uniforms[0], rotation); + } self->params.egl->glDrawArrays(GL_TRIANGLES, 0, 6); } @@ -340,7 +396,7 @@ int gsr_color_conversion_draw(gsr_color_conversion *self, unsigned int texture_i self->params.egl->glBindVertexArray(0); gsr_shader_use_none(&self->shaders[0]); - self->params.egl->glBindTexture(GL_TEXTURE_2D, 0); + self->params.egl->glBindTexture(texture_target, 0); self->params.egl->glBindFramebuffer(GL_FRAMEBUFFER, 0); return 0; } diff --git a/src/window_texture.c b/src/window_texture.c index 7448323..0f4aa2c 100644 --- a/src/window_texture.c +++ b/src/window_texture.c @@ -120,4 +120,4 @@ int window_texture_on_resize(WindowTexture *self) { unsigned int window_texture_get_opengl_texture_id(WindowTexture *self) { return self->texture_id; -}
\ No newline at end of file +} |