diff options
author | dec05eba <dec05eba@protonmail.com> | 2024-04-09 23:34:35 +0200 |
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committer | dec05eba <dec05eba@protonmail.com> | 2024-04-09 23:34:35 +0200 |
commit | e7aa4a549951a4989f2a1506f891540dc1bc72c1 (patch) | |
tree | dfc60ad96bed8f929a667a3bb9a6ae95e974af30 /src | |
parent | d5bf41fed6628083200370cd5acf3ff43b592891 (diff) |
Better audio timing test: compensate for audio server latency
Diffstat (limited to 'src')
-rw-r--r-- | src/main.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/main.cpp b/src/main.cpp index 167f8a5..bb54ca2 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -2388,6 +2388,10 @@ int main(int argc, char **argv) { double received_audio_time = clock_get_monotonic_seconds(); const int64_t timeout_ms = std::round((1000.0 / (double)audio_track.codec_context->sample_rate) * 1000.0); + // Move audio back by around 252 ms. This is just a shitty way to handle audio latency but pulseaudio latency calculation + // returns much lower value which isn't helpful. + audio_device.frame->pts = audio_track.codec_context->frame_size * 12; + while(running) { void *sound_buffer; int sound_buffer_size = -1; |