diff options
author | dec05eba <dec05eba@protonmail.com> | 2024-09-21 15:43:19 +0200 |
---|---|---|
committer | dec05eba <dec05eba@protonmail.com> | 2024-09-21 15:43:19 +0200 |
commit | eddb07ac408fe80af0ffd88e85880f813c57642a (patch) | |
tree | 0039022efb2d145d2c7e2a757135dba954f3c14e /src | |
parent | ff6d46871387ebae99904602b51d619f8d6ae957 (diff) |
Revert recent time framing and performance changes as it affects slower devices badly
Diffstat (limited to 'src')
-rw-r--r-- | src/capture/kms.c | 23 | ||||
-rw-r--r-- | src/capture/portal.c | 3 | ||||
-rw-r--r-- | src/capture/xcomposite.c | 3 | ||||
-rw-r--r-- | src/main.cpp | 101 |
4 files changed, 51 insertions, 79 deletions
diff --git a/src/capture/kms.c b/src/capture/kms.c index fcf2058..7a61962 100644 --- a/src/capture/kms.c +++ b/src/capture/kms.c @@ -570,15 +570,6 @@ static int gsr_capture_kms_capture(gsr_capture *cap, AVFrame *frame, gsr_color_c if(!capture_is_combined_plane) capture_pos = (vec2i){drm_fd->x, drm_fd->y}; - // TODO: Hack!! cursor flickers without this when using vaapi copy on wayland. - // There is probably some sync issue between opengl and vaapi. It flickers more when capture fps is lower. - // Remove this when that has been figured out. Same for the below glFlush && glFinish - const int hack_iterations = max_int(1, roundf(1000.0 / (double)self->params.fps)); - for(int i = 0; i < hack_iterations; ++i) { - self->params.egl->glFlush(); - self->params.egl->glFinish(); - } - /* Fast opengl free path */ if(self->monitor_rotation == GSR_MONITOR_ROT_0 && video_codec_context_is_vaapi(self->video_codec_context) && self->params.egl->gpu_info.vendor == GSR_GPU_VENDOR_AMD) { int fds[4]; @@ -599,20 +590,12 @@ static int gsr_capture_kms_capture(gsr_capture *cap, AVFrame *frame, gsr_color_c self->params.egl->eglDestroyImage(self->params.egl->egl_display, image); } - self->params.egl->glFlush(); - self->params.egl->glFinish(); - gsr_color_conversion_draw(color_conversion, self->external_texture_fallback ? self->external_input_texture_id : self->input_texture_id, target_pos, self->capture_size, capture_pos, self->capture_size, texture_rotation, self->external_texture_fallback); } - for(int i = 0; i < hack_iterations; ++i) { - self->params.egl->glFlush(); - self->params.egl->glFinish(); - } - if(self->params.record_cursor) { gsr_kms_response_item *cursor_drm_fd = find_cursor_drm_if_on_monitor(self, drm_fd->connector_id, capture_is_combined_plane); // The cursor is handled by x11 on x11 instead of using the cursor drm plane because on prime systems with a dedicated nvidia gpu @@ -625,10 +608,8 @@ static int gsr_capture_kms_capture(gsr_capture *cap, AVFrame *frame, gsr_color_c } } - for(int i = 0; i < hack_iterations; ++i) { - self->params.egl->glFlush(); - self->params.egl->glFinish(); - } + self->params.egl->glFlush(); + self->params.egl->glFinish(); gsr_capture_kms_cleanup_kms_fds(self); diff --git a/src/capture/portal.c b/src/capture/portal.c index 40e4581..58d16d9 100644 --- a/src/capture/portal.c +++ b/src/capture/portal.c @@ -333,9 +333,6 @@ static int gsr_capture_portal_capture(gsr_capture *cap, AVFrame *frame, gsr_colo } else { return 0; } - - self->params.egl->glFlush(); - self->params.egl->glFinish(); const vec2i target_pos = { max_int(0, frame->width / 2 - self->capture_size.x / 2), max_int(0, frame->height / 2 - self->capture_size.y / 2) }; diff --git a/src/capture/xcomposite.c b/src/capture/xcomposite.c index 9d053bb..31d0b7e 100644 --- a/src/capture/xcomposite.c +++ b/src/capture/xcomposite.c @@ -258,9 +258,6 @@ static int gsr_capture_xcomposite_capture(gsr_capture *cap, AVFrame *frame, gsr_ const vec2i target_pos = { max_int(0, frame->width / 2 - self->texture_size.x / 2), max_int(0, frame->height / 2 - self->texture_size.y / 2) }; - self->params.egl->glFlush(); - self->params.egl->glFinish(); - /* Fast opengl free path */ if(video_codec_context_is_vaapi(self->video_codec_context) && self->params.egl->gpu_info.vendor == GSR_GPU_VENDOR_AMD) { vaapi_copy_egl_image_to_video_surface(self->params.egl, self->window_texture.image, (vec2i){0, 0}, self->texture_size, target_pos, self->texture_size, self->video_codec_context, frame); diff --git a/src/main.cpp b/src/main.cpp index ba5550c..ef53935 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -944,7 +944,7 @@ static void open_video_hardware(AVCodecContext *codec_context, VideoQuality vide // TODO: More quality options //av_dict_set_int(&options, "low_power", 1, 0); // Improves performance but increases vram - av_dict_set_int(&options, "async_depth", 8, 0); + //av_dict_set_int(&options, "async_depth", 8, 0); if(codec_context->codec_id == AV_CODEC_ID_H264) { // Removed because it causes stutter in games for some people @@ -3158,6 +3158,7 @@ int main(int argc, char **argv) { } double fps_start_time = clock_get_monotonic_seconds(); + double frame_timer_start = fps_start_time - target_fps; // We want to capture the first frame immediately int fps_counter = 0; int damage_fps_counter = 0; @@ -3368,6 +3369,8 @@ int main(int argc, char **argv) { }); } + // Set update_fps to 24 to test if duplicate/delayed frames cause video/audio desync or too fast/slow video. + const double update_fps = fps + 190; bool should_stop_error = false; int64_t video_pts_counter = 0; @@ -3389,8 +3392,6 @@ int main(int argc, char **argv) { if(is_monitor_capture) gsr_damage_set_target_monitor(&damage, window_str.c_str()); - double last_capture_seconds = clock_get_monotonic_seconds(); - while(running) { const double frame_start = clock_get_monotonic_seconds(); @@ -3425,13 +3426,15 @@ int main(int argc, char **argv) { damaged = true; // TODO: Readd wayland sync warning when removing this - damaged = true; + if(framerate_mode != FramerateMode::CONTENT) + damaged = true; if(damaged) ++damage_fps_counter; ++fps_counter; const double time_now = clock_get_monotonic_seconds(); + const double frame_timer_elapsed = time_now - frame_timer_start; const double elapsed = time_now - fps_start_time; if (elapsed >= 1.0) { if(verbose) { @@ -3442,52 +3445,52 @@ int main(int argc, char **argv) { damage_fps_counter = 0; } - const double this_video_frame_time = clock_get_monotonic_seconds() - paused_time_offset; - const double time_since_last_frame_captured_seconds = this_video_frame_time - last_capture_seconds; - const bool force_frame_capture = time_since_last_frame_captured_seconds >= damage_timeout_seconds; - if((damaged || force_frame_capture) && !paused) { - last_capture_seconds = this_video_frame_time; - + double frame_time_overflow = frame_timer_elapsed - target_fps; + if (frame_time_overflow >= 0.0 && damaged) { gsr_damage_clear(&damage); if(capture->clear_damage) capture->clear_damage(capture); + frame_time_overflow = std::min(frame_time_overflow, target_fps); + frame_timer_start = time_now - frame_time_overflow; - // TODO: Dont do this if no damage? - egl.glClear(0); - gsr_capture_capture(capture, video_frame, &color_conversion); - gsr_egl_swap_buffers(&egl); - gsr_video_encoder_copy_textures_to_frame(video_encoder, video_frame); - - if(hdr && !hdr_metadata_set && replay_buffer_size_secs == -1 && add_hdr_metadata_to_video_stream(capture, video_stream)) - hdr_metadata_set = true; - + const double this_video_frame_time = clock_get_monotonic_seconds() - paused_time_offset; const int64_t expected_frames = std::round((this_video_frame_time - record_start_time) / target_fps); - const int num_missed_frames = std::max((int64_t)1LL, expected_frames - video_pts_counter); + const int num_frames = framerate_mode == FramerateMode::CONSTANT ? std::max((int64_t)0LL, expected_frames - video_pts_counter) : 1; + + if(num_frames > 0 && !paused) { + egl.glClear(0); + gsr_capture_capture(capture, video_frame, &color_conversion); + gsr_egl_swap_buffers(&egl); + + gsr_video_encoder_copy_textures_to_frame(video_encoder, video_frame); + + if(hdr && !hdr_metadata_set && replay_buffer_size_secs == -1 && add_hdr_metadata_to_video_stream(capture, video_stream)) + hdr_metadata_set = true; + + // TODO: Check if duplicate frame can be saved just by writing it with a different pts instead of sending it again + for(int i = 0; i < num_frames; ++i) { + if(framerate_mode == FramerateMode::CONSTANT) { + video_frame->pts = video_pts_counter + i; + } else { + video_frame->pts = (this_video_frame_time - record_start_time) * (double)AV_TIME_BASE; + const bool same_pts = video_frame->pts == video_prev_pts; + video_prev_pts = video_frame->pts; + if(same_pts) + continue; + } - // TODO: Check if duplicate frame can be saved just by writing it with a different pts instead of sending it again - const int num_frames_to_encode = framerate_mode == FramerateMode::CONSTANT ? num_missed_frames : 1; - for(int i = 0; i < num_frames_to_encode; ++i) { - if(framerate_mode == FramerateMode::CONSTANT) { - video_frame->pts = video_pts_counter + i; - } else { - video_frame->pts = (this_video_frame_time - record_start_time) * (double)AV_TIME_BASE; - const bool same_pts = video_frame->pts == video_prev_pts; - video_prev_pts = video_frame->pts; - if(same_pts) - continue; + int ret = avcodec_send_frame(video_codec_context, video_frame); + if(ret == 0) { + // TODO: Move to separate thread because this could write to network (for example when livestreaming) + receive_frames(video_codec_context, VIDEO_STREAM_INDEX, video_stream, video_frame->pts, av_format_context, + record_start_time, frame_data_queue, replay_buffer_size_secs, frames_erased, write_output_mutex, paused_time_offset); + } else { + fprintf(stderr, "Error: avcodec_send_frame failed, error: %s\n", av_error_to_string(ret)); + } } - int ret = avcodec_send_frame(video_codec_context, video_frame); - if(ret == 0) { - // TODO: Move to separate thread because this could write to network (for example when livestreaming) - receive_frames(video_codec_context, VIDEO_STREAM_INDEX, video_stream, video_frame->pts, av_format_context, - record_start_time, frame_data_queue, replay_buffer_size_secs, frames_erased, write_output_mutex, paused_time_offset); - } else { - fprintf(stderr, "Error: avcodec_send_frame failed, error: %s\n", av_error_to_string(ret)); - } + video_pts_counter += num_frames; } - - video_pts_counter += num_frames_to_encode; } if(toggle_pause == 1) { @@ -3519,17 +3522,11 @@ int main(int argc, char **argv) { save_replay_async(video_codec_context, VIDEO_STREAM_INDEX, audio_tracks, frame_data_queue, frames_erased, filename, container_format, file_extension, write_output_mutex, date_folders, hdr, capture); } - const double time_at_frame_end = clock_get_monotonic_seconds() - paused_time_offset; - const double time_elapsed_total = time_at_frame_end - record_start_time; - const double time_at_next_frame = (video_pts_counter + 1) * target_fps; - const double time_to_next_frame = time_at_next_frame - time_elapsed_total; - - const double frame_end = clock_get_monotonic_seconds(); - const double frame_time = frame_end - frame_start; - if(time_to_next_frame > 0.0) - av_usleep(time_to_next_frame * 1000.0 * 1000.0); - else if(frame_time < target_fps) - usleep(2.8 * 1000.0); // 2.8 milliseconds + double frame_end = clock_get_monotonic_seconds(); + double frame_sleep_fps = 1.0 / update_fps; + double sleep_time = frame_sleep_fps - (frame_end - frame_start); + if(sleep_time > 0.0) + av_usleep(sleep_time * 1000.0 * 1000.0); } running = 0; |