diff options
-rw-r--r-- | src/main.cpp | 107 |
1 files changed, 79 insertions, 28 deletions
diff --git a/src/main.cpp b/src/main.cpp index 1c938c1..fd8a279 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -1868,8 +1868,68 @@ int main(int argc, char **argv) { bool should_stop_error = false; AVFrame *aframe = av_frame_alloc(); - int64_t video_pts_counter = 0; - int64_t video_prev_pts = 0; + + // Separate video encoding from frame capture because on amd/intel the frame capture can be very very slow + // if we are hitting the graphical processing limit, in which case all applications will run at the same framerate + // as the game framerate. This performance seems to be artificially limited. + // This garbage is needed because we want to produce constant frame rate videos instead of variable frame rate + // videos because bad software such as video editing software and VLC do not support variable frame rate software, + // despite nvidia shadowplay and xbox game bar producing variable frame rate videos. + // So we have to encode a frame multiple times (duplicate) if we dont produce exactly 1000/fps frames a second. + AVFrame *latest_video_frame = nullptr; + std::condition_variable video_frame_cv; + std::mutex video_frame_mutex; + std::thread video_send_encode_thread([&]() { + int64_t video_pts_counter = 0; + int64_t video_prev_pts = 0; + AVFrame *video_frame = nullptr; + + while(running) { + { + std::unique_lock<std::mutex> lock(video_frame_mutex); + video_frame_cv.wait(lock, [&]{ return latest_video_frame || !running; }); + if(!running) + break; + + if(!latest_video_frame) + continue; + + video_frame = latest_video_frame; + latest_video_frame = nullptr; + } + + const double this_video_frame_time = clock_get_monotonic_seconds(); + const int64_t expected_frames = std::round((this_video_frame_time - start_time_pts) / target_fps); + + const int num_frames = framerate_mode == FramerateMode::CONSTANT ? std::max(0L, expected_frames - video_pts_counter) : 1; + + // TODO: Check if duplicate frame can be saved just by writing it with a different pts instead of sending it again + for(int i = 0; i < num_frames; ++i) { + if(framerate_mode == FramerateMode::CONSTANT) { + video_frame->pts = video_pts_counter + i; + } else { + video_frame->pts = (this_video_frame_time - record_start_time) * (double)AV_TIME_BASE; + const bool same_pts = video_frame->pts == video_prev_pts; + video_prev_pts = video_frame->pts; + if(same_pts) + continue; + } + + int ret = avcodec_send_frame(video_codec_context, video_frame); + if(ret == 0) { + // TODO: Move to separate thread because this could write to network (for example when livestreaming) + receive_frames(video_codec_context, VIDEO_STREAM_INDEX, video_stream, video_frame->pts, av_format_context, + record_start_time, frame_data_queue, replay_buffer_size_secs, frames_erased, write_output_mutex); + } else { + fprintf(stderr, "Error: avcodec_send_frame failed, error: %s\n", av_error_to_string(ret)); + } + } + video_pts_counter += num_frames; + + av_frame_free(&video_frame); + video_frame = nullptr; + } + }); int64_t audio_prev_pts = 0; while(running) { @@ -1933,33 +1993,13 @@ int main(int argc, char **argv) { frame_timer_start = time_now - frame_time_overflow; gsr_capture_capture(capture, frame); - const double this_video_frame_time = clock_get_monotonic_seconds(); - const int64_t expected_frames = std::round((this_video_frame_time - start_time_pts) / target_fps); - - const int num_frames = framerate_mode == FramerateMode::CONSTANT ? std::max(0L, expected_frames - video_pts_counter) : 1; - - // TODO: Check if duplicate frame can be saved just by writing it with a different pts instead of sending it again - for(int i = 0; i < num_frames; ++i) { - if(framerate_mode == FramerateMode::CONSTANT) { - frame->pts = video_pts_counter + i; - } else { - frame->pts = (this_video_frame_time - record_start_time) * (double)AV_TIME_BASE; - const bool same_pts = frame->pts == video_prev_pts; - video_prev_pts = frame->pts; - if(same_pts) - continue; - } - - int ret = avcodec_send_frame(video_codec_context, frame); - if(ret == 0) { - // TODO: Move to separate thread because this could write to network (for example when livestreaming) - receive_frames(video_codec_context, VIDEO_STREAM_INDEX, video_stream, frame->pts, av_format_context, - record_start_time, frame_data_queue, replay_buffer_size_secs, frames_erased, write_output_mutex); - } else { - fprintf(stderr, "Error: avcodec_send_frame failed, error: %s\n", av_error_to_string(ret)); - } + std::lock_guard<std::mutex> lock(video_frame_mutex); + if(latest_video_frame) { + av_frame_free(&latest_video_frame); + latest_video_frame = nullptr; } - video_pts_counter += num_frames; + latest_video_frame = av_frame_clone(frame); + video_frame_cv.notify_one(); } if(save_replay_thread.valid() && save_replay_thread.wait_for(std::chrono::seconds(0)) == std::future_status::ready) { @@ -2003,8 +2043,19 @@ int main(int argc, char **argv) { } } + { + std::lock_guard<std::mutex> lock(video_frame_mutex); + video_frame_cv.notify_one(); + } + video_send_encode_thread.join(); + av_frame_free(&aframe); + if(latest_video_frame) { + av_frame_free(&latest_video_frame); + latest_video_frame = nullptr; + } + if (replay_buffer_size_secs == -1 && av_write_trailer(av_format_context) != 0) { fprintf(stderr, "Failed to write trailer\n"); } |