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-rw-r--r--meson.build2
-rw-r--r--project.conf2
-rw-r--r--src/main.cpp2
3 files changed, 4 insertions, 2 deletions
diff --git a/meson.build b/meson.build
index 4d332ca..51b493d 100644
--- a/meson.build
+++ b/meson.build
@@ -1,4 +1,4 @@
-project('gpu-screen-recorder', ['c', 'cpp'], version : '4.2.1', default_options : ['warning_level=2'])
+project('gpu-screen-recorder', ['c', 'cpp'], version : '4.2.2', default_options : ['warning_level=2'])
add_project_arguments('-Wshadow', language : ['c', 'cpp'])
if get_option('buildtype') == 'debug'
diff --git a/project.conf b/project.conf
index 7dfa6d9..7db795a 100644
--- a/project.conf
+++ b/project.conf
@@ -1,7 +1,7 @@
[package]
name = "gpu-screen-recorder"
type = "executable"
-version = "4.2.1"
+version = "4.2.2"
platforms = ["posix"]
[config]
diff --git a/src/main.cpp b/src/main.cpp
index 4706c9b..2073682 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -2611,6 +2611,8 @@ int main(int argc, char **argv) {
// The downside of this is that it always uses maximum power, which is not ideal for replay mode that runs on system startup.
// This option was added in mesa 24.1.4, released on july 17, 2024.
// TODO: Add an option to enable/disable this?
+ // Seems like the performance issue is not in encoding, but rendering the frame.
+ // Some frames end up taking 10 times longer. Seems to be an issue with amd gpu power management when letting the application sleep on the cpu side?
setenv("AMD_DEBUG", "lowlatencyenc", true);
// Some people set this to nvidia (for nvdec) or vdpau (for nvidia vdpau), which breaks gpu screen recorder since
// nvidia doesn't support vaapi and nvidia-vaapi-driver doesn't support encoding yet.