diff options
Diffstat (limited to 'src/capture/xcomposite.c')
-rw-r--r-- | src/capture/xcomposite.c | 265 |
1 files changed, 265 insertions, 0 deletions
diff --git a/src/capture/xcomposite.c b/src/capture/xcomposite.c new file mode 100644 index 0000000..dbe841d --- /dev/null +++ b/src/capture/xcomposite.c @@ -0,0 +1,265 @@ +#include "../../include/capture/xcomposite.h" +#include "../../include/window_texture.h" +#include "../../include/utils.h" +#include <stdlib.h> +#include <stdio.h> +#include <unistd.h> +#include <assert.h> +#include <X11/Xlib.h> +#include <libavutil/hwcontext.h> +#include <libavutil/hwcontext.h> +#include <libavutil/frame.h> +#include <libavcodec/avcodec.h> +#include <va/va.h> +#include <va/va_drmcommon.h> + +static int max_int(int a, int b) { + return a > b ? a : b; +} + +static int min_int(int a, int b) { + return a < b ? a : b; +} + +void gsr_capture_xcomposite_init(gsr_capture_xcomposite *self, const gsr_capture_xcomposite_params *params) { + memset(self, 0, sizeof(*self)); + self->params = *params; +} + +static Window get_focused_window(Display *display, Atom net_active_window_atom) { + Atom type; + int format = 0; + unsigned long num_items = 0; + unsigned long bytes_after = 0; + unsigned char *properties = NULL; + if(XGetWindowProperty(display, DefaultRootWindow(display), net_active_window_atom, 0, 1024, False, AnyPropertyType, &type, &format, &num_items, &bytes_after, &properties) == Success && properties) { + Window focused_window = *(unsigned long*)properties; + XFree(properties); + return focused_window; + } + return None; +} + +int gsr_capture_xcomposite_start(gsr_capture_xcomposite *self, AVCodecContext *video_codec_context, AVFrame *frame) { + self->base.video_codec_context = video_codec_context; + + if(self->params.follow_focused) { + self->net_active_window_atom = XInternAtom(self->params.egl->x11.dpy, "_NET_ACTIVE_WINDOW", False); + if(!self->net_active_window_atom) { + fprintf(stderr, "gsr error: gsr_capture_xcomposite_start failed: failed to get _NET_ACTIVE_WINDOW atom\n"); + return -1; + } + self->window = get_focused_window(self->params.egl->x11.dpy, self->net_active_window_atom); + } else { + self->window = self->params.window; + } + + /* TODO: Do these in tick, and allow error if follow_focused */ + + XWindowAttributes attr; + if(!XGetWindowAttributes(self->params.egl->x11.dpy, self->params.window, &attr) && !self->params.follow_focused) { + fprintf(stderr, "gsr error: gsr_capture_xcomposite_start failed: invalid window id: %lu\n", self->params.window); + return -1; + } + + self->window_size.x = max_int(attr.width, 0); + self->window_size.y = max_int(attr.height, 0); + + if(self->params.follow_focused) + XSelectInput(self->params.egl->x11.dpy, DefaultRootWindow(self->params.egl->x11.dpy), PropertyChangeMask); + + // TODO: Get select and add these on top of it and then restore at the end. Also do the same in other xcomposite + XSelectInput(self->params.egl->x11.dpy, self->params.window, StructureNotifyMask | ExposureMask); + + if(!self->params.egl->eglExportDMABUFImageQueryMESA) { + fprintf(stderr, "gsr error: gsr_capture_xcomposite_start: could not find eglExportDMABUFImageQueryMESA\n"); + return -1; + } + + if(!self->params.egl->eglExportDMABUFImageMESA) { + fprintf(stderr, "gsr error: gsr_capture_xcomposite_start: could not find eglExportDMABUFImageMESA\n"); + return -1; + } + + /* Disable vsync */ + self->params.egl->eglSwapInterval(self->params.egl->egl_display, 0); + if(window_texture_init(&self->window_texture, self->params.egl->x11.dpy, self->params.window, self->params.egl) != 0 && !self->params.follow_focused) { + fprintf(stderr, "gsr error: gsr_capture_xcomposite_start: failed to get window texture for window %ld\n", self->params.window); + return -1; + } + + self->texture_size.x = 0; + self->texture_size.y = 0; + + self->params.egl->glBindTexture(GL_TEXTURE_2D, window_texture_get_opengl_texture_id(&self->window_texture)); + self->params.egl->glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &self->texture_size.x); + self->params.egl->glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &self->texture_size.y); + self->params.egl->glBindTexture(GL_TEXTURE_2D, 0); + + self->texture_size.x = max_int(2, even_number_ceil(self->texture_size.x)); + self->texture_size.y = max_int(2, even_number_ceil(self->texture_size.y)); + + video_codec_context->width = self->texture_size.x; + video_codec_context->height = self->texture_size.y; + + if(self->params.region_size.x > 0 && self->params.region_size.y > 0) { + video_codec_context->width = max_int(2, even_number_ceil(self->params.region_size.x)); + video_codec_context->height = max_int(2, even_number_ceil(self->params.region_size.y)); + } + + frame->width = video_codec_context->width; + frame->height = video_codec_context->height; + + self->window_resize_timer = clock_get_monotonic_seconds(); + return 0; +} + +void gsr_capture_xcomposite_stop(gsr_capture_xcomposite *self, AVCodecContext *video_codec_context) { + window_texture_deinit(&self->window_texture); + + if(video_codec_context->hw_device_ctx) + av_buffer_unref(&video_codec_context->hw_device_ctx); + if(video_codec_context->hw_frames_ctx) + av_buffer_unref(&video_codec_context->hw_frames_ctx); + + gsr_capture_base_stop(&self->base, self->params.egl); +} + +void gsr_capture_xcomposite_tick(gsr_capture_xcomposite *self, AVCodecContext *video_codec_context) { + //self->params.egl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f); + self->params.egl->glClear(0); + + bool init_new_window = false; + while(XPending(self->params.egl->x11.dpy)) { + XNextEvent(self->params.egl->x11.dpy, &self->xev); + + switch(self->xev.type) { + case DestroyNotify: { + /* Window died (when not following focused window), so we stop recording */ + if(!self->params.follow_focused && self->xev.xdestroywindow.window == self->window) { + self->should_stop = true; + self->stop_is_error = false; + } + break; + } + case Expose: { + /* Requires window texture recreate */ + if(self->xev.xexpose.count == 0 && self->xev.xexpose.window == self->window) { + self->window_resize_timer = clock_get_monotonic_seconds(); + self->window_resized = true; + } + break; + } + case ConfigureNotify: { + /* Window resized */ + if(self->xev.xconfigure.window == self->window && (self->xev.xconfigure.width != self->window_size.x || self->xev.xconfigure.height != self->window_size.y)) { + self->window_size.x = max_int(self->xev.xconfigure.width, 0); + self->window_size.y = max_int(self->xev.xconfigure.height, 0); + self->window_resize_timer = clock_get_monotonic_seconds(); + self->window_resized = true; + } + break; + } + case PropertyNotify: { + /* Focused window changed */ + if(self->params.follow_focused && self->xev.xproperty.atom == self->net_active_window_atom) { + init_new_window = true; + } + break; + } + } + } + + if(self->params.follow_focused && !self->follow_focused_initialized) { + init_new_window = true; + } + + if(init_new_window) { + Window focused_window = get_focused_window(self->params.egl->x11.dpy, self->net_active_window_atom); + if(focused_window != self->window || !self->follow_focused_initialized) { + self->follow_focused_initialized = true; + XSelectInput(self->params.egl->x11.dpy, self->window, 0); + self->window = focused_window; + XSelectInput(self->params.egl->x11.dpy, self->window, StructureNotifyMask | ExposureMask); + + XWindowAttributes attr; + attr.width = 0; + attr.height = 0; + if(!XGetWindowAttributes(self->params.egl->x11.dpy, self->window, &attr)) + fprintf(stderr, "gsr error: gsr_capture_xcomposite_tick failed: invalid window id: %lu\n", self->window); + + self->window_size.x = max_int(attr.width, 0); + self->window_size.y = max_int(attr.height, 0); + self->window_resized = true; + + window_texture_deinit(&self->window_texture); + window_texture_init(&self->window_texture, self->params.egl->x11.dpy, self->window, self->params.egl); // TODO: Do not do the below window_texture_on_resize after this + + self->texture_size.x = 0; + self->texture_size.y = 0; + + self->params.egl->glBindTexture(GL_TEXTURE_2D, window_texture_get_opengl_texture_id(&self->window_texture)); + self->params.egl->glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &self->texture_size.x); + self->params.egl->glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &self->texture_size.y); + self->params.egl->glBindTexture(GL_TEXTURE_2D, 0); + + self->texture_size.x = min_int(video_codec_context->width, max_int(2, even_number_ceil(self->texture_size.x))); + self->texture_size.y = min_int(video_codec_context->height, max_int(2, even_number_ceil(self->texture_size.y))); + } + } + + const double window_resize_timeout = 1.0; // 1 second + if(self->window_resized && clock_get_monotonic_seconds() - self->window_resize_timer >= window_resize_timeout) { + self->window_resized = false; + + if(window_texture_on_resize(&self->window_texture) != 0) { + fprintf(stderr, "gsr error: gsr_capture_xcomposite_tick: window_texture_on_resize failed\n"); + //self->should_stop = true; + //self->stop_is_error = true; + return; + } + + self->texture_size.x = 0; + self->texture_size.y = 0; + + self->params.egl->glBindTexture(GL_TEXTURE_2D, window_texture_get_opengl_texture_id(&self->window_texture)); + self->params.egl->glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &self->texture_size.x); + self->params.egl->glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &self->texture_size.y); + self->params.egl->glBindTexture(GL_TEXTURE_2D, 0); + + self->texture_size.x = min_int(video_codec_context->width, max_int(2, even_number_ceil(self->texture_size.x))); + self->texture_size.y = min_int(video_codec_context->height, max_int(2, even_number_ceil(self->texture_size.y))); + + gsr_color_conversion_clear(&self->base.color_conversion); + } +} + +bool gsr_capture_xcomposite_should_stop(gsr_capture_xcomposite *self, bool *err) { + if(self->should_stop) { + if(err) + *err = self->stop_is_error; + return true; + } + + if(err) + *err = false; + return false; +} + +int gsr_capture_xcomposite_capture(gsr_capture_xcomposite *self, AVFrame *frame) { + (void)frame; + + const int target_x = max_int(0, frame->width / 2 - self->texture_size.x / 2); + const int target_y = max_int(0, frame->height / 2 - self->texture_size.y / 2); + + gsr_color_conversion_draw(&self->base.color_conversion, window_texture_get_opengl_texture_id(&self->window_texture), + (vec2i){target_x, target_y}, self->texture_size, + (vec2i){0, 0}, self->texture_size, + 0.0f, false); + + self->params.egl->eglSwapBuffers(self->params.egl->egl_display, self->params.egl->egl_surface); + //self->params.egl->glFlush(); + //self->params.egl->glFinish(); + + return 0; +} |