diff options
Diffstat (limited to 'src/main.cpp')
-rw-r--r-- | src/main.cpp | 15 |
1 files changed, 10 insertions, 5 deletions
diff --git a/src/main.cpp b/src/main.cpp index 7687b07..f2526f8 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -519,13 +519,13 @@ static AVCodecContext *create_video_codec_context(AVPixelFormat pix_fmt, if(codec_context->codec_id == AV_CODEC_ID_AV1 || codec_context->codec_id == AV_CODEC_ID_H264 || codec_context->codec_id == AV_CODEC_ID_HEVC) { switch(video_quality) { case VideoQuality::MEDIUM: - codec_context->global_quality = 160 * quality_multiply; + codec_context->global_quality = 150 * quality_multiply; break; case VideoQuality::HIGH: - codec_context->global_quality = 130 * quality_multiply; + codec_context->global_quality = 120 * quality_multiply; break; case VideoQuality::VERY_HIGH: - codec_context->global_quality = 110 * quality_multiply; + codec_context->global_quality = 100 * quality_multiply; break; case VideoQuality::ULTRA: codec_context->global_quality = 90 * quality_multiply; @@ -2753,6 +2753,11 @@ int main(int argc, char **argv) { } } + if(wayland && is_monitor_capture) { + fprintf(stderr, "gsr warning: it's not possible to sync video to recorded monitor exactly on wayland when recording a monitor." + " If you experience stutter in the video then record with portal capture option instead (-w portal) or use X11 instead\n"); + } + // TODO: Fix constant framerate not working properly on amd/intel because capture framerate gets locked to the same framerate as // game framerate, which doesn't work well when you need to encode multiple duplicate frames (AMD/Intel is slow at encoding!). // It also appears to skip audio frames on nvidia wayland? why? that should be fine, but it causes video stuttering because of audio/video sync. @@ -3442,8 +3447,8 @@ int main(int argc, char **argv) { const double frame_sleep_fps = 1.0 / update_fps; const double sleep_time = frame_sleep_fps - (frame_end - frame_start); if(sleep_time > 0.0) { - if(damaged) - av_usleep(sleep_time * 1000.0 * 1000.0); + if(damaged) + av_usleep(sleep_time * 1000.0 * 1000.0); else av_usleep(2 * 1000.0); // 2 milliseconds } |