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-rw-r--r--src/main.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 8761805..d257bc2 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -811,8 +811,8 @@ static void usage_full() {
fprintf(stderr, " -ac Audio codec to use. Should be either 'aac', 'opus' or 'flac'. Defaults to 'opus' for .mp4/.mkv files, otherwise defaults to 'aac'.\n");
fprintf(stderr, " 'opus' and 'flac' is only supported by .mp4/.mkv files. 'opus' is recommended for best performance and smallest audio size.\n");
fprintf(stderr, "\n");
- fprintf(stderr, " -oc Overclock memory transfer rate to the maximum performance level. This only applies to NVIDIA on X11 and exists to overcome a bug in NVIDIA driver where performance level. The same issue exists on Wayland but overclocking is not possible on Wayland.\n");
- fprintf(stderr, " is dropped when you record a game. Only needed if you are recording a game that is bottlenecked by GPU.\n");
+ fprintf(stderr, " -oc Overclock memory transfer rate to the maximum performance level. This only applies to NVIDIA on X11 and exists to overcome a bug in NVIDIA driver where performance level\n");
+ fprintf(stderr, " is dropped when you record a game. Only needed if you are recording a game that is bottlenecked by GPU. The same issue exists on Wayland but overclocking is not possible on Wayland.\n");
fprintf(stderr, " Works only if your have \"Coolbits\" set to \"12\" in NVIDIA X settings, see README for more information. Note! use at your own risk! Optional, disabled by default.\n");
fprintf(stderr, "\n");
fprintf(stderr, " -fm Framerate mode. Should be either 'cfr' or 'vfr'. Defaults to 'cfr' on NVIDIA X11 and 'vfr' on AMD/Intel X11/Wayland or NVIDIA Wayland.\n");