Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-09-26 | Revert "Better glx config selection" | dec05eba | |
This reverts commit 69c3102465e1d0246d2f78073b517e2779733054. | |||
2024-09-26 | Better glx config selection | dec05eba | |
2024-09-16 | Improve capture performance on amd/intel when using monitor capture: capture ↵ | dec05eba | |
display frame using purely vaapi unless the monitor is rotated | |||
2024-09-14 | Properly damage if moving cursor | dec05eba | |
Only damage if cursor is inside the target area | |||
2024-09-14 | Set update fps to video fps, on x11 sync video to damage tracking | dec05eba | |
2024-09-06 | Portal: fix external texture | dec05eba | |
2024-09-06 | Revert "Portal: fix external texture glitches" | dec05eba | |
This reverts commit 0f289b58bbd4a81f1d0288e89b5fef70719141a2. | |||
2024-09-06 | Portal: fix external texture glitches | dec05eba | |
2024-09-06 | Explicit glFlush/glFinish before and after render operations to fix tearing ↵ | dec05eba | |
and stutter on amd | |||
2024-08-16 | Allow capture of external monitors on a laptop with dedicated gpu (prime) on ↵ | dec05eba | |
x11, fix cursor not visible on some wayland compositors (hyprland) with multiple monitors | |||
2024-08-15 | Fix crash, use opengl es instead of opengl desktop | dec05eba | |
2024-07-26 | Move glClear and glx/eglSwapBuffers from capture backends to main | dec05eba | |
2024-07-22 | Fix portal capture on intel, support multiple planes in one egl image (might ↵ | dec05eba | |
fix capture on intel iris) | |||
2024-07-22 | Fix deskto portal capture on nvidia (add missing modifiers) | dec05eba | |
2024-07-15 | Add support for desktop portal capture (-w portal) | dec05eba | |
2024-07-04 | Add support for software video encoding with '-encoder cpu' option, ↵ | dec05eba | |
currently h264 only | |||
2024-06-14 | Properly cut out cursor outside video area when dealing with hevc amd padding | dec05eba | |
2024-03-21 | Destroy glx context on fail/deinit | dec05eba | |
2024-03-10 | Use dri card matching current egl context | dec05eba | |
2024-03-08 | Use opengl capture for nvfbc (prepare for vulkan capture without cuda) | dec05eba | |
2024-03-08 | Refactor kms_vaapi and kms_cuda | dec05eba | |
Also fixes color metadata, color range and hdr on nvidia wayland. | |||
2024-02-10 | Add screen rotation support (tested on amd/intel) | dec05eba | |
screen rotation in wayland is best effort, wayland doesn't give the necessary information to make it robust. | |||
2024-02-09 | Remove wayland capture (wlroots) | dec05eba | |
2024-02-09 | Move card path to egl struct, use egl struct for monitor enumeration | dec05eba | |
2024-01-11 | Nvidia: use default p4 preset instead of p5, might fix frame issues | dec05eba | |
2023-09-18 | egl es -> egl | dec05eba | |
2023-07-26 | High priority egl context if possible, use eglBindAPI(EGL_OPENGL_ES_API) | dec05eba | |
2023-07-22 | Use correct offset for combined plane monitor capture | dec05eba | |
2023-07-21 | vfr on wayland (even on nvidia), add uninstall script | dec05eba | |
2023-07-21 | Support wlroots screen capture, which doesn't require kms root access and ↵ | dec05eba | |
also captures cursor | |||
2023-07-18 | Experimental wayland support, test 1 | dec05eba | |
2023-05-17 | Fix all warnings | dec05eba | |
2023-04-22 | kms_vaapi: add cursor capture for amd/intel monitor capture | dec05eba | |
Always find largest drm buf, to fix some cases when there are multiple planes and we accidentally capture a drm buf that isn't the target buf. We always want the full SCREEN drm buf. | |||
2023-04-21 | Add code to copy cursor image to opengl texture and update on event update ↵ | dec05eba | |
(not used yet) | |||
2023-04-15 | Fix AMD single monitor rotated display being rotated in recording | dec05eba | |
If there is only one monitor connected and it's rotated then the drm buf will also be rotated. This only the case with AMD and only when using one monitor! To fix this, we perform color conversion with an opengl shader which allows us to also rotate the texture. VAAPI supports rotation but it's not implemented by AMD at least. Performance seems to be the same as when using VAAPI, even when GPU usage is 100%. | |||
2023-04-15 | Move EGL define to egl.h from window texture .c | dec05eba | |
2023-04-01 | Use vaapi to do rgb->yuv420p color conversion | Steam Deck User | |
Enable window capture for amd/intel. Properly check if h264/hevc is supported on amd/intel before using codec. | |||
2023-03-26 | Remove unused code | dec05eba | |
2023-03-17 | vaapi wip | Steam Deck User | |
2022-12-20 | follow focused | dec05eba | |
2022-11-30 | wip intel | dec05eba | |