Age | Commit message (Collapse) | Author |
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(not used yet)
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If there is only one monitor connected and it's rotated then
the drm buf will also be rotated. This only the case with AMD and
only when using one monitor!
To fix this, we perform color conversion with an opengl shader
which allows us to also rotate the texture.
VAAPI supports rotation but it's not implemented by AMD at least.
Performance seems to be the same as when using VAAPI, even when
GPU usage is 100%.
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Enable window capture for amd/intel.
Properly check if h264/hevc is supported on amd/intel before using
codec.
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set to p2 state when using cuda)
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Refactor c++ files into c files, more usable
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with p7
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version >= 515.57)
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high quality, because people dont understand that
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recording on pulseaudio (and some pipewire configs)
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