Age | Commit message (Collapse) | Author |
|
|
|
|
|
systems)
|
|
|
|
audio/video desync on nvidia
|
|
Always find largest drm buf, to fix some cases
when there are multiple planes and we accidentally
capture a drm buf that isn't the target buf.
We always want the full SCREEN drm buf.
|
|
error on fail to focus window
|
|
original size instead of resized to video size
|
|
(not used yet)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
instead of /dev/dri/card0 (fixes capture on some systems)
|
|
|
|
|
|
If there is only one monitor connected and it's rotated then
the drm buf will also be rotated. This only the case with AMD and
only when using one monitor!
To fix this, we perform color conversion with an opengl shader
which allows us to also rotate the texture.
VAAPI supports rotation but it's not implemented by AMD at least.
Performance seems to be the same as when using VAAPI, even when
GPU usage is 100%.
|
|
|
|
Fixes crash if encode fps is less than capture fps
|
|
When video is encoded at slower than capture rate that would
cause a crash (happens on steam deck).
|
|
|
|
|
|
This reverts commit 2f665e9d53d19f82af0973a169e6c2dc186e915f.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This reverts commit ce9465b391e4843d90feca1e33f8d8d4a1d2a9b7.
|
|
|
|
color range (incorrect colors on intel h264)
|
|
plane gets invalid
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|