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#ifndef GSR_CAPTURE_CAPTURE_H
#define GSR_CAPTURE_CAPTURE_H
#include "../color_conversion.h"
#include <stdbool.h>
typedef struct AVCodecContext AVCodecContext;
typedef struct AVFrame AVFrame;
typedef void* VADisplay;
typedef struct _VADRMPRIMESurfaceDescriptor VADRMPRIMESurfaceDescriptor;
typedef struct gsr_cuda gsr_cuda;
typedef struct AVFrame AVFrame;
typedef struct CUgraphicsResource_st *CUgraphicsResource;
typedef struct CUarray_st *CUarray;
typedef struct CUctx_st *CUcontext;
typedef struct CUstream_st *CUstream;
typedef struct gsr_capture gsr_capture;
struct gsr_capture {
/* These methods should not be called manually. Call gsr_capture_* instead */
int (*start)(gsr_capture *cap, AVCodecContext *video_codec_context, AVFrame *frame);
void (*tick)(gsr_capture *cap, AVCodecContext *video_codec_context); /* can be NULL */
bool (*should_stop)(gsr_capture *cap, bool *err); /* can be NULL */
int (*capture)(gsr_capture *cap, AVFrame *frame);
void (*capture_end)(gsr_capture *cap, AVFrame *frame); /* can be NULL */
void (*destroy)(gsr_capture *cap, AVCodecContext *video_codec_context);
void *priv; /* can be NULL */
bool started;
};
typedef struct gsr_capture_base gsr_capture_base;
struct gsr_capture_base {
unsigned int input_texture;
unsigned int target_textures[2];
unsigned int cursor_texture;
gsr_color_conversion color_conversion;
AVCodecContext *video_codec_context;
};
typedef struct {
gsr_cuda *cuda;
CUgraphicsResource *cuda_graphics_resources;
CUarray *mapped_arrays;
} gsr_cuda_context;
int gsr_capture_start(gsr_capture *cap, AVCodecContext *video_codec_context, AVFrame *frame);
void gsr_capture_tick(gsr_capture *cap, AVCodecContext *video_codec_context);
bool gsr_capture_should_stop(gsr_capture *cap, bool *err);
int gsr_capture_capture(gsr_capture *cap, AVFrame *frame);
void gsr_capture_end(gsr_capture *cap, AVFrame *frame);
/* Calls |gsr_capture_stop| as well */
void gsr_capture_destroy(gsr_capture *cap, AVCodecContext *video_codec_context);
bool gsr_capture_base_setup_vaapi_textures(gsr_capture_base *self, AVFrame *frame, gsr_egl *egl, VADisplay va_dpy, VADRMPRIMESurfaceDescriptor *prime, gsr_color_range color_range);
bool gsr_capture_base_setup_cuda_textures(gsr_capture_base *base, AVFrame *frame, gsr_cuda_context *cuda_context, gsr_egl *egl, gsr_color_range color_range, gsr_source_color source_color, bool hdr);
void gsr_capture_base_stop(gsr_capture_base *self, gsr_egl *egl);
bool drm_create_codec_context(const char *card_path, AVCodecContext *video_codec_context, bool hdr, VADisplay *va_dpy);
bool cuda_create_codec_context(CUcontext cu_ctx, AVCodecContext *video_codec_context, CUstream *cuda_stream);
#endif /* GSR_CAPTURE_CAPTURE_H */
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