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#ifndef GSR_CURSOR_H
#define GSR_CURSOR_H
#include "egl.h"
#include "vec2.h"
typedef struct {
gsr_egl *egl;
Display *display;
int x_fixes_event_base;
unsigned int texture_id;
vec2i size;
vec2i hotspot;
vec2i position;
bool cursor_image_set;
bool visible;
} gsr_cursor;
int gsr_cursor_init(gsr_cursor *self, gsr_egl *egl, Display *display);
void gsr_cursor_deinit(gsr_cursor *self);
/* Returns true if the cursor image has updated or if the cursor has moved */
bool gsr_cursor_on_event(gsr_cursor *self, XEvent *xev);
void gsr_cursor_tick(gsr_cursor *self, Window relative_to);
#endif /* GSR_CURSOR_H */
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