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#ifndef WINDOW_TEXTURE_H
#define WINDOW_TEXTURE_H
#include "egl.h"
typedef struct {
Display *display;
Window window;
Pixmap pixmap;
EGLImage image;
unsigned int texture_id;
int redirected;
gsr_egl *egl;
} WindowTexture;
/* Returns 0 on success */
int window_texture_init(WindowTexture *window_texture, Display *display, Window window, gsr_egl *egl);
void window_texture_deinit(WindowTexture *self);
/*
This should ONLY be called when the target window is resized.
Returns 0 on success.
*/
int window_texture_on_resize(WindowTexture *self);
unsigned int window_texture_get_opengl_texture_id(WindowTexture *self);
#endif /* WINDOW_TEXTURE_H */
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