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#include "../../include/capture/xcomposite.h"
#include "../../include/window_texture.h"
#include "../../include/utils.h"
#include <stdlib.h>
#include <stdio.h>
#include <unistd.h>
#include <assert.h>
#include <X11/Xlib.h>
#include <X11/extensions/Xdamage.h>
#include <libavutil/hwcontext.h>
#include <libavutil/hwcontext.h>
#include <libavutil/frame.h>
#include <libavcodec/avcodec.h>
#include <va/va.h>
#include <va/va_drmcommon.h>
static int max_int(int a, int b) {
return a > b ? a : b;
}
void gsr_capture_xcomposite_init(gsr_capture_xcomposite *self, const gsr_capture_xcomposite_params *params) {
memset(self, 0, sizeof(*self));
self->params = *params;
}
static Window get_focused_window(Display *display, Atom net_active_window_atom) {
Atom type;
int format = 0;
unsigned long num_items = 0;
unsigned long bytes_after = 0;
unsigned char *properties = NULL;
if(XGetWindowProperty(display, DefaultRootWindow(display), net_active_window_atom, 0, 1024, False, AnyPropertyType, &type, &format, &num_items, &bytes_after, &properties) == Success && properties) {
Window focused_window = *(unsigned long*)properties;
XFree(properties);
return focused_window;
}
return None;
}
static void gsr_capture_xcomposite_setup_damage(gsr_capture_xcomposite *self, Window window) {
if(self->damage_event == 0)
return;
if(self->damage) {
XDamageDestroy(self->params.egl->x11.dpy, self->damage);
self->damage = None;
}
self->damage = XDamageCreate(self->params.egl->x11.dpy, window, XDamageReportNonEmpty);
if(self->damage) {
XDamageSubtract(self->params.egl->x11.dpy, self->damage, None, None);
} else {
fprintf(stderr, "gsr warning: gsr_capture_xcomposite_setup_damage: XDamageCreate failed\n");
}
}
int gsr_capture_xcomposite_start(gsr_capture_xcomposite *self, AVCodecContext *video_codec_context, AVFrame *frame) {
self->base.video_codec_context = video_codec_context;
self->base.egl = self->params.egl;
if(self->params.follow_focused) {
self->net_active_window_atom = XInternAtom(self->params.egl->x11.dpy, "_NET_ACTIVE_WINDOW", False);
if(!self->net_active_window_atom) {
fprintf(stderr, "gsr error: gsr_capture_xcomposite_start failed: failed to get _NET_ACTIVE_WINDOW atom\n");
return -1;
}
self->window = get_focused_window(self->params.egl->x11.dpy, self->net_active_window_atom);
} else {
self->window = self->params.window;
}
if(self->params.track_damage) {
if(!XDamageQueryExtension(self->params.egl->x11.dpy, &self->damage_event, &self->damage_error)) {
fprintf(stderr, "gsr warning: gsr_capture_xcomposite_start: XDamage is not supported by your X11 server\n");
self->damage_event = 0;
self->damage_error = 0;
}
} else {
self->damage_event = 0;
self->damage_error = 0;
}
self->damaged = true;
gsr_capture_xcomposite_setup_damage(self, self->window);
/* TODO: Do these in tick, and allow error if follow_focused */
XWindowAttributes attr;
if(!XGetWindowAttributes(self->params.egl->x11.dpy, self->window, &attr) && !self->params.follow_focused) {
fprintf(stderr, "gsr error: gsr_capture_xcomposite_start failed: invalid window id: %lu\n", self->window);
return -1;
}
self->window_size.x = max_int(attr.width, 0);
self->window_size.y = max_int(attr.height, 0);
if(self->params.follow_focused)
XSelectInput(self->params.egl->x11.dpy, DefaultRootWindow(self->params.egl->x11.dpy), PropertyChangeMask);
// TODO: Get select and add these on top of it and then restore at the end. Also do the same in other xcomposite
XSelectInput(self->params.egl->x11.dpy, self->window, StructureNotifyMask | ExposureMask);
if(!self->params.egl->eglExportDMABUFImageQueryMESA) {
fprintf(stderr, "gsr error: gsr_capture_xcomposite_start: could not find eglExportDMABUFImageQueryMESA\n");
return -1;
}
if(!self->params.egl->eglExportDMABUFImageMESA) {
fprintf(stderr, "gsr error: gsr_capture_xcomposite_start: could not find eglExportDMABUFImageMESA\n");
return -1;
}
/* Disable vsync */
self->params.egl->eglSwapInterval(self->params.egl->egl_display, 0);
if(window_texture_init(&self->window_texture, self->params.egl->x11.dpy, self->window, self->params.egl) != 0 && !self->params.follow_focused) {
fprintf(stderr, "gsr error: gsr_capture_xcomposite_start: failed to get window texture for window %ld\n", self->window);
return -1;
}
if(gsr_cursor_init(&self->cursor, self->params.egl, self->params.egl->x11.dpy) != 0) {
gsr_capture_xcomposite_stop(self);
return -1;
}
self->texture_size.x = 0;
self->texture_size.y = 0;
self->params.egl->glBindTexture(GL_TEXTURE_2D, window_texture_get_opengl_texture_id(&self->window_texture));
self->params.egl->glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &self->texture_size.x);
self->params.egl->glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &self->texture_size.y);
self->params.egl->glBindTexture(GL_TEXTURE_2D, 0);
vec2i video_size = self->texture_size;
if(self->params.region_size.x > 0 && self->params.region_size.y > 0)
video_size = self->params.region_size;
if(self->params.egl->gpu_info.vendor == GSR_GPU_VENDOR_AMD && video_codec_context->codec_id == AV_CODEC_ID_HEVC) {
// TODO: dont do this if using ffmpeg reports that this is not needed (AMD driver bug that was fixed recently)
video_codec_context->width = FFALIGN(video_size.x, 64);
video_codec_context->height = FFALIGN(video_size.y, 16);
} else if(self->params.egl->gpu_info.vendor == GSR_GPU_VENDOR_AMD && video_codec_context->codec_id == AV_CODEC_ID_AV1) {
// TODO: Dont do this for VCN 5 and forward which should fix this hardware bug
video_codec_context->width = FFALIGN(video_size.x, 64);
// AMD driver has special case handling for 1080 height to set it to 1082 instead of 1088 (1080 aligned to 16).
// TODO: Set height to 1082 in this case, but it wont work because it will be aligned to 1088.
if(video_size.y == 1080) {
video_codec_context->height = 1080;
} else {
video_codec_context->height = FFALIGN(video_size.y, 16);
}
} else {
video_codec_context->width = FFALIGN(video_size.x, 2);
video_codec_context->height = FFALIGN(video_size.y, 2);
}
frame->width = video_codec_context->width;
frame->height = video_codec_context->height;
self->window_resize_timer = clock_get_monotonic_seconds();
return 0;
}
void gsr_capture_xcomposite_stop(gsr_capture_xcomposite *self) {
if(self->damage) {
XDamageDestroy(self->params.egl->x11.dpy, self->damage);
self->damage = None;
}
window_texture_deinit(&self->window_texture);
gsr_cursor_deinit(&self->cursor);
gsr_capture_base_stop(&self->base);
}
void gsr_capture_xcomposite_tick(gsr_capture_xcomposite *self, AVCodecContext *video_codec_context) {
(void)video_codec_context;
//self->params.egl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
self->params.egl->glClear(0);
bool init_new_window = false;
while(XPending(self->params.egl->x11.dpy)) {
XNextEvent(self->params.egl->x11.dpy, &self->xev);
switch(self->xev.type) {
case DestroyNotify: {
/* Window died (when not following focused window), so we stop recording */
if(!self->params.follow_focused && self->xev.xdestroywindow.window == self->window) {
self->should_stop = true;
self->stop_is_error = false;
}
break;
}
case Expose: {
/* Requires window texture recreate */
if(self->xev.xexpose.count == 0 && self->xev.xexpose.window == self->window) {
self->window_resize_timer = clock_get_monotonic_seconds();
self->window_resized = true;
}
break;
}
case ConfigureNotify: {
/* Window resized */
if(self->xev.xconfigure.window == self->window && (self->xev.xconfigure.width != self->window_size.x || self->xev.xconfigure.height != self->window_size.y)) {
self->window_size.x = max_int(self->xev.xconfigure.width, 0);
self->window_size.y = max_int(self->xev.xconfigure.height, 0);
self->window_resize_timer = clock_get_monotonic_seconds();
self->window_resized = true;
}
break;
}
case PropertyNotify: {
/* Focused window changed */
if(self->params.follow_focused && self->xev.xproperty.atom == self->net_active_window_atom) {
init_new_window = true;
}
break;
}
}
if(self->damage_event && self->xev.type == self->damage_event + XDamageNotify) {
XDamageNotifyEvent *de = (XDamageNotifyEvent*)&self->xev;
XserverRegion region = XFixesCreateRegion(self->params.egl->x11.dpy, NULL, 0);
// Subtract all the damage, repairing the window
XDamageSubtract(self->params.egl->x11.dpy, de->damage, None, region);
XFixesDestroyRegion(self->params.egl->x11.dpy, region);
self->damaged = true;
}
if(gsr_cursor_update(&self->cursor, &self->xev)) {
if(self->params.record_cursor && self->cursor.visible) {
self->damaged = true;
}
}
}
if(self->params.follow_focused && !self->follow_focused_initialized) {
init_new_window = true;
}
if(init_new_window) {
Window focused_window = get_focused_window(self->params.egl->x11.dpy, self->net_active_window_atom);
if(focused_window != self->window || !self->follow_focused_initialized) {
self->follow_focused_initialized = true;
XSelectInput(self->params.egl->x11.dpy, self->window, 0);
self->window = focused_window;
XSelectInput(self->params.egl->x11.dpy, self->window, StructureNotifyMask | ExposureMask);
XWindowAttributes attr;
attr.width = 0;
attr.height = 0;
if(!XGetWindowAttributes(self->params.egl->x11.dpy, self->window, &attr))
fprintf(stderr, "gsr error: gsr_capture_xcomposite_tick failed: invalid window id: %lu\n", self->window);
self->window_size.x = max_int(attr.width, 0);
self->window_size.y = max_int(attr.height, 0);
self->window_resized = true;
window_texture_deinit(&self->window_texture);
window_texture_init(&self->window_texture, self->params.egl->x11.dpy, self->window, self->params.egl); // TODO: Do not do the below window_texture_on_resize after this
gsr_capture_xcomposite_setup_damage(self, self->window);
}
}
const double window_resize_timeout = 1.0; // 1 second
if(self->window_resized && clock_get_monotonic_seconds() - self->window_resize_timer >= window_resize_timeout) {
self->window_resized = false;
if(window_texture_on_resize(&self->window_texture) != 0) {
fprintf(stderr, "gsr error: gsr_capture_xcomposite_tick: window_texture_on_resize failed\n");
//self->should_stop = true;
//self->stop_is_error = true;
return;
}
self->texture_size.x = 0;
self->texture_size.y = 0;
self->params.egl->glBindTexture(GL_TEXTURE_2D, window_texture_get_opengl_texture_id(&self->window_texture));
self->params.egl->glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &self->texture_size.x);
self->params.egl->glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &self->texture_size.y);
self->params.egl->glBindTexture(GL_TEXTURE_2D, 0);
gsr_color_conversion_clear(&self->base.color_conversion);
gsr_capture_xcomposite_setup_damage(self, self->window);
}
}
bool gsr_capture_xcomposite_consume_damage(gsr_capture_xcomposite *self) {
if(self->damage_event) {
const bool damaged = self->damaged;
self->damaged = false;
//fprintf(stderr, "consume: %s\n", damaged ? "yes" : "no");
return damaged;
} else {
return true;
}
}
bool gsr_capture_xcomposite_should_stop(gsr_capture_xcomposite *self, bool *err) {
if(self->should_stop) {
if(err)
*err = self->stop_is_error;
return true;
}
if(err)
*err = false;
return false;
}
int gsr_capture_xcomposite_capture(gsr_capture_xcomposite *self, AVFrame *frame) {
(void)frame;
const int target_x = max_int(0, frame->width / 2 - self->texture_size.x / 2);
const int target_y = max_int(0, frame->height / 2 - self->texture_size.y / 2);
const vec2i cursor_pos = {
target_x + self->cursor.position.x - self->cursor.hotspot.x,
target_y + self->cursor.position.y - self->cursor.hotspot.y
};
gsr_color_conversion_draw(&self->base.color_conversion, window_texture_get_opengl_texture_id(&self->window_texture),
(vec2i){target_x, target_y}, self->texture_size,
(vec2i){0, 0}, self->texture_size,
0.0f, false);
if(self->params.record_cursor && self->cursor.visible) {
gsr_cursor_tick(&self->cursor, self->window);
const bool cursor_inside_window =
cursor_pos.x + self->cursor.size.x >= target_x &&
cursor_pos.x <= target_x + self->texture_size.x &&
cursor_pos.y + self->cursor.size.y >= target_y &&
cursor_pos.y <= target_y + self->texture_size.y;
if(cursor_inside_window) {
self->base.egl->glEnable(GL_SCISSOR_TEST);
self->base.egl->glScissor(target_x, target_y, self->texture_size.x, self->texture_size.y);
gsr_color_conversion_draw(&self->base.color_conversion, self->cursor.texture_id,
cursor_pos, self->cursor.size,
(vec2i){0, 0}, self->cursor.size,
0.0f, false);
self->base.egl->glDisable(GL_SCISSOR_TEST);
}
}
self->params.egl->eglSwapBuffers(self->params.egl->egl_display, self->params.egl->egl_surface);
//self->params.egl->glFlush();
//self->params.egl->glFinish();
return 0;
}
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