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authordec05eba <dec05eba@protonmail.com>2021-10-28 17:10:41 +0200
committerdec05eba <dec05eba@protonmail.com>2021-10-28 17:32:34 +0200
commit14e3617736c63bd22b0785ad418acef825db221f (patch)
treedc18c593a1e74c4218657136772e4409094414af /include/mgl/mgl.h
parent1e3df56a5c91bce2ef7b03e31156721e2f76a063 (diff)
Use a separate glx context for every window
Fix vertex buffer causing crash on render if update is called with an empty list.
Diffstat (limited to 'include/mgl/mgl.h')
-rw-r--r--include/mgl/mgl.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/include/mgl/mgl.h b/include/mgl/mgl.h
index 15020e9..8e5e2a4 100644
--- a/include/mgl/mgl.h
+++ b/include/mgl/mgl.h
@@ -9,7 +9,6 @@ typedef struct mgl_context mgl_context;
struct mgl_context {
mgl_connection connection;
- GLXContext glx_context;
_XVisualInfo *visual_info;
mgl_gl gl;
};