diff options
author | dec05eba <dec05eba@protonmail.com> | 2024-08-24 13:53:06 +0200 |
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committer | dec05eba <dec05eba@protonmail.com> | 2024-08-24 13:53:15 +0200 |
commit | 6af3b55b9a11cf85e850eba0fddcf531e2002c7f (patch) | |
tree | a9c95a30f8b667f429a21c4379a4e455f289d315 /include | |
parent | e419500eafed85d4f7b184ddae75c855bdc45200 (diff) |
Vertices: fix alpha blending when window background is transparent, add uniform for color
Diffstat (limited to 'include')
-rw-r--r-- | include/mgl/graphics/shader.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/include/mgl/graphics/shader.h b/include/mgl/graphics/shader.h index 16b573a..19d0605 100644 --- a/include/mgl/graphics/shader.h +++ b/include/mgl/graphics/shader.h @@ -2,6 +2,7 @@ #define MGL_SHADER_H #include "../system/vec.h" +#include "../graphics/color.h" typedef struct mgl_texture mgl_texture; @@ -26,6 +27,7 @@ int mgl_shader_program_set_uniform_float(mgl_shader_program *self, const char *u int mgl_shader_program_set_uniform_vec2f(mgl_shader_program *self, const char *uniform_name, mgl_vec2f value); int mgl_shader_program_set_uniform_vec3f(mgl_shader_program *self, const char *uniform_name, mgl_vec3f value); int mgl_shader_program_set_uniform_vec4f(mgl_shader_program *self, const char *uniform_name, mgl_vec4f value); +int mgl_shader_program_set_uniform_color(mgl_shader_program *self, const char *uniform_name, mgl_color color); /* If |shader_program| is NULL then no shader is used */ void mgl_shader_program_use(mgl_shader_program *shader_program); |