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authordec05eba <dec05eba@protonmail.com>2022-08-21 21:57:31 +0200
committerdec05eba <dec05eba@protonmail.com>2022-08-21 21:57:31 +0200
commit7a80f0de04c3b07d88ba2ab3e51544d38fe924f6 (patch)
tree4e67621a944e3686ba724fa953a52eddc8610fe7 /include
parentffb6d86c557b2327b2a6363c0d805d717695dce4 (diff)
Attempt to fix vertex draw when using texcoords without a texture (such as when using a shader)
Diffstat (limited to 'include')
-rw-r--r--include/mgl/graphics/texture.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/include/mgl/graphics/texture.h b/include/mgl/graphics/texture.h
index 61ac273..387a977 100644
--- a/include/mgl/graphics/texture.h
+++ b/include/mgl/graphics/texture.h
@@ -41,6 +41,7 @@ int mgl_texture_update(mgl_texture *self, const unsigned char *data, int offset_
int mgl_texture_resize(mgl_texture *self, int new_width, int new_height, mgl_texture_load_options *load_options);
/* If |texture| is NULL then no texture is used */
void mgl_texture_use(const mgl_texture *texture);
+const mgl_texture* mgl_texture_current_texture(void);
void mgl_texture_unload(mgl_texture *self);
#endif /* MGL_TEXTURE_H */