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Minimal Graphics Library
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2024-07-31
Flush after window move/resize
dec05eba
2024-07-31
Robustness
dec05eba
2023-08-25
m
dec05eba
2023-08-25
Add monitor events, limit fps to monitor the window is in, reduce latency ↵
dec05eba
(glFinish, fps limit)
2022-09-23
Make window rgba and set background transparent to allow window clear to ↵
dec05eba
work with transparency
2021-11-08
Add window function to get key state, allow invalid utf8
dec05eba
2021-10-28
Use a separate glx context for every window
dec05eba
Fix vertex buffer causing crash on render if update is called with an empty list.
2021-10-26
Add clock
dec05eba
2021-10-22
Add shader
dec05eba
2021-10-21
Add vertex buffer
dec05eba
2021-10-17
Parent window = 0 = root window
dec05eba
2021-10-16
Update readme
dec05eba
2021-10-16
Add font rendering
dec05eba
2021-10-16
Add rectangle and sprite, use pixel coordinates, remote opengl dependency ↵
dec05eba
from test
2021-10-12
compressed texture
dec05eba
2021-10-10
Add texture loading (and render in test)
dec05eba
2021-10-10
Draw every frame instead of x11 expose, enable vsync (if available)
dec05eba
2021-10-10
add event and test graphics
dec05eba
2021-10-10
Initial commit, skeleton
dec05eba