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AgeCommit message (Collapse)Author
2024-07-31Flush after window move/resizedec05eba
2024-07-31Robustnessdec05eba
2023-08-25mdec05eba
2023-08-25Add monitor events, limit fps to monitor the window is in, reduce latency ↵dec05eba
(glFinish, fps limit)
2022-09-23Make window rgba and set background transparent to allow window clear to ↵dec05eba
work with transparency
2021-11-08Add window function to get key state, allow invalid utf8dec05eba
2021-10-28Use a separate glx context for every windowdec05eba
Fix vertex buffer causing crash on render if update is called with an empty list.
2021-10-26Add clockdec05eba
2021-10-22Add shaderdec05eba
2021-10-21Add vertex bufferdec05eba
2021-10-17Parent window = 0 = root windowdec05eba
2021-10-16Update readmedec05eba
2021-10-16Add font renderingdec05eba
2021-10-16Add rectangle and sprite, use pixel coordinates, remote opengl dependency ↵dec05eba
from test
2021-10-12compressed texturedec05eba
2021-10-10Add texture loading (and render in test)dec05eba
2021-10-10Draw every frame instead of x11 expose, enable vsync (if available)dec05eba
2021-10-10add event and test graphicsdec05eba
2021-10-10Initial commit, skeletondec05eba