Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-10-28 | Use a separate glx context for every window | dec05eba | |
Fix vertex buffer causing crash on render if update is called with an empty list. | |||
2021-10-26 | Add clock | dec05eba | |
2021-10-22 | Add shader | dec05eba | |
2021-10-21 | Add vertex buffer | dec05eba | |
2021-10-17 | Parent window = 0 = root window | dec05eba | |
2021-10-16 | Update readme | dec05eba | |
2021-10-16 | Add font rendering | dec05eba | |
2021-10-16 | Add rectangle and sprite, use pixel coordinates, remote opengl dependency ↵ | dec05eba | |
from test | |||
2021-10-12 | compressed texture | dec05eba | |
2021-10-10 | Add texture loading (and render in test) | dec05eba | |
2021-10-10 | Draw every frame instead of x11 expose, enable vsync (if available) | dec05eba | |
2021-10-10 | add event and test graphics | dec05eba | |
2021-10-10 | Initial commit, skeleton | dec05eba | |