Age | Commit message (Collapse) | Author |
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(glFinish, fps limit)
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This window background color is different than window.clear(color)
because this window color is the background color if the window itself,
which means if there is a delay between creating the window and the
first frame display then the window background color is black,
but if window color is set then that color will be displayed instead.
Normally you want to set the window background color to the same
color as the color you use in window.clear(color).
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work with transparency
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when using a shader)
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function to make it visible (map, unmap)
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clear font glyph background before rendering the text
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next character size
Add function to get the start of a utf8 codepoint (backwards), test utf8
functions
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|height| number of times
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loop everywhere
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Mmap fonts instead of loading the whole font
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function to window
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rgb, fix window resize incorrect size
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