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Author
4 days
Wayland rendering now works
dec05eba
4 days
Separate glx and egl from window system to prepare for wayland
dec05eba
7 days
Add scaling option for texture, allow nearest neighbour scaling
dec05eba
2025-02-05
Fix incorrect height for multiline text in bounds calculation
dec05eba
2024-12-27
Use correct alpha blending for transparent window
dec05eba
2024-11-12
Revert "Alpha blend rectangle properly for transparent windows"
dec05eba
2024-11-12
Alpha blend rectangle properly for transparent windows
dec05eba
2024-11-12
Fix text height (undefined variable use)
dec05eba
2024-11-12
Fix multiline text height
dec05eba
2024-09-11
Fix incorrect position for mgl_text_find_character_pos
dec05eba
2024-09-10
Better mgl_text_set_max_width
dec05eba
2024-09-10
fix mgl_text_set_max_width
dec05eba
2024-09-10
Rows count from 1
dec05eba
2024-09-10
Add mgl_text_set_max_width and mgl_text_set_max_rows
dec05eba
2024-08-24
Vertices: fix alpha blending when window background is transparent, add unifo...
dec05eba
2024-08-19
Add mgl_texture_init_reference_existing_gl_texture to easily create a texture...
dec05eba
2024-08-11
fix incorrect sprite_set_height, add sprite_set_width
dec05eba
2024-08-09
text always set dirty when setting string or font
dec05eba
2024-08-03
text get bounds return character size if string is empty
dec05eba
2024-08-02
Ensure correct blending function for transparent window
dec05eba
2024-07-31
Add mipmap option
dec05eba
2024-07-25
Add sprite set size/height functions, option to hide window decorations in cr...
dec05eba
2024-07-25
Use const pointer
dec05eba
2024-07-24
add vec3 and vec4 and shader uniform functions for those
dec05eba
2023-06-27
Update stb image
dec05eba
2023-01-21
fix: set prev codepoint in text render
dec05eba
2023-01-07
Use const for arg
dec05eba
2022-09-23
Make window rgba and set background transparent to allow window clear to work...
dec05eba
2022-08-21
Attempt to fix vertex draw when using texcoords without a texture (such as wh...
dec05eba
2022-03-30
Proper y offset for text, add option to create hidden window and add function...
dec05eba
2022-02-15
Revert text offset y fix because it breaks quickmedia. Revert vertex draw tex...
dec05eba
2022-02-15
Render missing glyphs as a crossed out box
dec05eba
2021-12-21
Remove comment
dec05eba
2021-12-08
Optimize hash map % to &
dec05eba
2021-12-08
Vertex translation, fix vertex texture use
dec05eba
2021-11-27
Add max glyph height property
dec05eba
2021-11-27
Use correct offset y for font position (ascent)
dec05eba
2021-11-25
Fix possible corrupt font atlas
dec05eba
2021-11-24
Fix glyphs overlapping, but adds unnecessary padding
dec05eba
2021-11-21
Fix bug where window resize event is updated every frame
dec05eba
2021-11-19
Slightly improve font rendering quality
dec05eba
2021-11-18
Move glyph creation for text to render function instead of in set string, cle...
dec05eba
2021-11-17
Readd kerning
dec05eba
2021-11-17
Image: fix bug where images are forced to be in RGBA format
dec05eba
2021-11-17
Increase glyph padding
dec05eba
2021-11-17
Attempt to fix font glyph texture overlap by aligning texture size to
dec05eba
2021-11-16
Make unpack alignment byte-sized globally
dec05eba
2021-11-16
Texture: only do one glTexSubImage2D in mgl_texture_update instead of |height...
dec05eba
2021-11-16
Sprite: add rotation and origin
dec05eba
2021-11-16
Text: add function to get character position by index, use same character loo...
dec05eba
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