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#include "../../include/mgl/graphics/primitive_type.h"
#include "../../include/mgl/gl_macro.h"
unsigned int mgl_primitive_type_to_gl_mode(mgl_primitive_type primitive_type) {
switch(primitive_type) {
case MGL_PRIMITIVE_POINTS: return GL_POINTS;
case MGL_PRIMITIVE_LINES: return GL_LINES;
case MGL_PRIMITIVE_LINE_STRIP: return GL_LINE_STRIP;
case MGL_PRIMITIVE_TRIANGLES: return GL_TRIANGLES;
case MGL_PRIMITIVE_TRIANGLE_STRIP: return GL_TRIANGLE_STRIP;
case MGL_PRIMITIVE_TRIANGLE_FAN: return GL_TRIANGLE_FAN;
case MGL_PRIMITIVE_QUADS: return GL_QUADS;
case MGL_PRIMITIVE_QUAD_STRIP: return GL_QUAD_STRIP;
case MGL_PRIMITIVE_POLYGON: return GL_POLYGON;
}
return 0;
}
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