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authordec05eba <dec05eba@protonmail.com>2018-09-25 20:47:40 +0200
committerdec05eba <dec05eba@protonmail.com>2020-07-06 07:39:33 +0200
commitc4d1491af938a12a0167dae4fd3ea8f1810c752a (patch)
tree8ecd47ca15e3caaace085f1880129231d329472c /msvc
parent0bbb9be629ce35c11e4bf4a5180810ae2b16e5b4 (diff)
Fix build for windows
Diffstat (limited to 'msvc')
-rw-r--r--msvc/git2.libbin0 -> 180678 bytes
-rw-r--r--msvc/locate_windows_sdk.exebin0 -> 18432 bytes
-rw-r--r--msvc/locate_windows_sdk/.gitignore4
-rw-r--r--msvc/locate_windows_sdk/locate_sdk.cpp512
-rw-r--r--msvc/locate_windows_sdk/locate_sdk.hpp25
-rw-r--r--msvc/locate_windows_sdk/locate_windows_sdk.sln31
-rw-r--r--msvc/locate_windows_sdk/locate_windows_sdk.vcxproj159
-rw-r--r--msvc/locate_windows_sdk/locate_windows_sdk.vcxproj.filters30
-rw-r--r--msvc/locate_windows_sdk/locate_windows_sdk.vcxproj.user4
-rw-r--r--msvc/locate_windows_sdk/main.cppbin0 -> 1504 bytes
-rw-r--r--msvc/ninja.exebin0 -> 504320 bytes
-rw-r--r--msvc/sibs.exebin415744 -> 321024 bytes
12 files changed, 765 insertions, 0 deletions
diff --git a/msvc/git2.lib b/msvc/git2.lib
new file mode 100644
index 0000000..238331e
--- /dev/null
+++ b/msvc/git2.lib
Binary files differ
diff --git a/msvc/locate_windows_sdk.exe b/msvc/locate_windows_sdk.exe
new file mode 100644
index 0000000..6da61ac
--- /dev/null
+++ b/msvc/locate_windows_sdk.exe
Binary files differ
diff --git a/msvc/locate_windows_sdk/.gitignore b/msvc/locate_windows_sdk/.gitignore
new file mode 100644
index 0000000..c0a8b2d
--- /dev/null
+++ b/msvc/locate_windows_sdk/.gitignore
@@ -0,0 +1,4 @@
+.vs/
+x64/
+Release/
+Debug/
diff --git a/msvc/locate_windows_sdk/locate_sdk.cpp b/msvc/locate_windows_sdk/locate_sdk.cpp
new file mode 100644
index 0000000..b025bdd
--- /dev/null
+++ b/msvc/locate_windows_sdk/locate_sdk.cpp
@@ -0,0 +1,512 @@
+//
+// Author: Jonathan Blow
+// Version: 1
+// Date: 31 August, 2018
+//
+// This code is released under the MIT license, which you can find at
+//
+// https://opensource.org/licenses/MIT
+//
+//
+//
+// See the comments for how to use this library just below the includes.
+//
+
+// Modified by dec05eba to support x86
+
+#include "locate_sdk.hpp"
+#include <string.h>
+#include <assert.h>
+#include <stdio.h>
+#include <sys/stat.h>
+
+#include <stdint.h>
+#include <io.h> // For _get_osfhandle
+
+
+//
+// HOW TO USE THIS CODE
+//
+// The purpose of this file is to find the folders that contain libraries
+// you may need to link against, on Windows, if you are linking with any
+// compiled C or C++ code. This will be necessary for many non-C++ programming
+// language environments that want to provide compatibility.
+//
+// We find the place where the Visual Studio libraries live (for example,
+// libvcruntime.lib), where the linker and compiler executables live
+// (for example, link.exe), and where the Windows SDK libraries reside
+// (kernel32.lib, libucrt.lib).
+//
+// We all wish you didn't have to worry about so many weird dependencies,
+// but we don't really have a choice about this, sadly.
+//
+// I don't claim that this is the absolute best way to solve this problem,
+// and so far we punt on things (if you have multiple versions of Visual Studio
+// installed, we return the first one, rather than the newest). But it
+// will solve the basic problem for you as simply as I know how to do it,
+// and because there isn't too much code here, it's easy to modify and expand.
+
+//
+// Call find_visual_studio_and_windows_sdk, look at the resulting
+// paths, then call free_resources on the result.
+//
+// Everything else in this file is implementation details that you
+// don't need to care about.
+//
+
+//
+// This file was about 400 lines before we started adding these comments.
+// You might think that's way too much code to do something as simple
+// as finding a few library and executable paths. I agree. However,
+// Microsoft's own solution to this problem, called "vswhere", is a
+// mere EIGHT THOUSAND LINE PROGRAM, spread across 70 files,
+// that they posted to github *unironically*.
+//
+// I am not making this up: https://github.com/Microsoft/vswhere
+//
+// Several people have therefore found the need to solve this problem
+// themselves. We referred to some of these other solutions when
+// figuring out what to do, most prominently ziglang's version,
+// by Ryan Saunderson.
+//
+// I hate this kind of code. The fact that we have to do this at all
+// is stupid, and the actual maneuvers we need to go through
+// are just painful. If programming were like this all the time,
+// I would quit.
+//
+// Because this is such an absurd waste of time, I felt it would be
+// useful to package the code in an easily-reusable way, in the
+// style of the stb libraries. We haven't gone as all-out as some
+// of the stb libraries do (which compile in C with no includes, often).
+// For this version you need C++ and the headers at the top of the file.
+//
+// We return the strings as Windows wide character strings. Aesthetically
+// I don't like that (I think most sane programs are UTF-8 internally),
+// but apparently, not all valid Windows file paths can even be converted
+// correctly to UTF-8. So have fun with that. It felt safest and simplest
+// to stay with wchar_t since all of this code is fully ensconced in
+// Windows crazy-land.
+
+// Defer macro/thing.
+
+#define CONCAT_INTERNAL(x,y) x##y
+#define CONCAT(x,y) CONCAT_INTERNAL(x,y)
+
+template<typename T>
+struct ExitScope {
+ T lambda;
+ ExitScope(T lambda) :lambda(lambda) {}
+ ~ExitScope() { lambda(); }
+ ExitScope(const ExitScope&);
+private:
+ ExitScope & operator =(const ExitScope&);
+};
+
+class ExitScopeHelp {
+public:
+ template<typename T>
+ ExitScope<T> operator+(T t) { return t; }
+};
+
+#define defer const auto& CONCAT(defer__, __LINE__) = ExitScopeHelp() + [&]()
+
+
+// COM objects for the ridiculous Microsoft craziness.
+
+struct DECLSPEC_UUID("B41463C3-8866-43B5-BC33-2B0676F7F42E") DECLSPEC_NOVTABLE ISetupInstance : public IUnknown
+{
+ STDMETHOD(GetInstanceId)(_Out_ BSTR* pbstrInstanceId) = 0;
+ STDMETHOD(GetInstallDate)(_Out_ LPFILETIME pInstallDate) = 0;
+ STDMETHOD(GetInstallationName)(_Out_ BSTR* pbstrInstallationName) = 0;
+ STDMETHOD(GetInstallationPath)(_Out_ BSTR* pbstrInstallationPath) = 0;
+ STDMETHOD(GetInstallationVersion)(_Out_ BSTR* pbstrInstallationVersion) = 0;
+ STDMETHOD(GetDisplayName)(_In_ LCID lcid, _Out_ BSTR* pbstrDisplayName) = 0;
+ STDMETHOD(GetDescription)(_In_ LCID lcid, _Out_ BSTR* pbstrDescription) = 0;
+ STDMETHOD(ResolvePath)(_In_opt_z_ LPCOLESTR pwszRelativePath, _Out_ BSTR* pbstrAbsolutePath) = 0;
+};
+
+struct DECLSPEC_UUID("6380BCFF-41D3-4B2E-8B2E-BF8A6810C848") DECLSPEC_NOVTABLE IEnumSetupInstances : public IUnknown
+{
+ STDMETHOD(Next)(_In_ ULONG celt, _Out_writes_to_(celt, *pceltFetched) ISetupInstance** rgelt, _Out_opt_ _Deref_out_range_(0, celt) ULONG* pceltFetched) = 0;
+ STDMETHOD(Skip)(_In_ ULONG celt) = 0;
+ STDMETHOD(Reset)(void) = 0;
+ STDMETHOD(Clone)(_Deref_out_opt_ IEnumSetupInstances** ppenum) = 0;
+};
+
+struct DECLSPEC_UUID("42843719-DB4C-46C2-8E7C-64F1816EFD5B") DECLSPEC_NOVTABLE ISetupConfiguration : public IUnknown
+{
+ STDMETHOD(EnumInstances)(_Out_ IEnumSetupInstances** ppEnumInstances) = 0;
+ STDMETHOD(GetInstanceForCurrentProcess)(_Out_ ISetupInstance** ppInstance) = 0;
+ STDMETHOD(GetInstanceForPath)(_In_z_ LPCWSTR wzPath, _Out_ ISetupInstance** ppInstance) = 0;
+};
+
+
+// The beginning of the actual code that does things.
+
+struct Version_Data {
+ int32_t best_version[4]; // For Windows 8 versions, only two of these numbers are used.
+ wchar_t *best_name;
+};
+
+bool os_file_exists(wchar_t *name) {
+ // @Robustness: What flags do we really want to check here?
+
+ auto attrib = GetFileAttributesW(name);
+ if (attrib == INVALID_FILE_ATTRIBUTES) return false;
+ if (attrib & FILE_ATTRIBUTE_DIRECTORY) return false;
+
+ return true;
+}
+
+wchar_t *concat(const wchar_t *a, const wchar_t *b, const wchar_t *c = nullptr, const wchar_t *d = nullptr) {
+ // Concatenate up to 4 wide strings together. Allocated with malloc.
+ // If you don't like that, use a programming language that actually
+ // helps you with using custom allocators. Or just edit the code.
+
+ auto len_a = wcslen(a);
+ auto len_b = wcslen(b);
+
+ auto len_c = 0;
+ if (c) len_c = wcslen(c);
+
+ auto len_d = 0;
+ if (d) len_d = wcslen(d);
+
+ wchar_t *result = (wchar_t *)malloc((len_a + len_b + len_c + len_d + 1) * 2);
+ memcpy(result, a, len_a * 2);
+ memcpy(result + len_a, b, len_b * 2);
+
+ if (c) memcpy(result + len_a + len_b, c, len_c * 2);
+ if (d) memcpy(result + len_a + len_b + len_c, d, len_d * 2);
+
+ result[len_a + len_b + len_c + len_d] = 0;
+
+ return result;
+}
+
+typedef void(*Visit_Proc_W)(wchar_t *short_name, wchar_t *full_name, Version_Data *data);
+bool visit_files_w(wchar_t *dir_name, Version_Data *data, Visit_Proc_W proc) {
+
+ // Visit everything in one folder (non-recursively). If it's a directory
+ // that doesn't start with ".", call the visit proc on it. The visit proc
+ // will see if the filename conforms to the expected versioning pattern.
+
+ auto wildcard_name = concat(dir_name, L"\\*");
+ defer{ free(wildcard_name); };
+
+ WIN32_FIND_DATAW find_data;
+ auto handle = FindFirstFileW(wildcard_name, &find_data);
+ if (handle == INVALID_HANDLE_VALUE) return false;
+
+ while (true) {
+ if ((find_data.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) && (find_data.cFileName[0] != '.')) {
+ auto full_name = concat(dir_name, L"\\", find_data.cFileName);
+ defer{ free(full_name); };
+
+ proc(find_data.cFileName, full_name, data);
+ }
+
+ auto success = FindNextFileW(handle, &find_data);
+ if (!success) break;
+ }
+
+ FindClose(handle);
+
+ return true;
+}
+
+
+wchar_t *find_windows_kit_root(HKEY key, const wchar_t *version) {
+ // Given a key to an already opened registry entry,
+ // get the value stored under the 'version' subkey.
+ // If that's not the right terminology, hey, I never do registry stuff.
+
+ DWORD required_length;
+ auto rc = RegQueryValueExW(key, version, NULL, NULL, NULL, &required_length);
+ if (rc != 0) return NULL;
+
+ DWORD length = required_length + 2; // The +2 is for the maybe optional zero later on. Probably we are over-allocating.
+ wchar_t *value = (wchar_t *)malloc(length);
+ if (!value) return NULL;
+
+ rc = RegQueryValueExW(key, version, NULL, NULL, (LPBYTE)value, &length); // We know that version is zero-terminated...
+ if (rc != 0) return NULL;
+
+ // The documentation says that if the string for some reason was not stored
+ // with zero-termination, we need to manually terminate it. Sigh!!
+
+ if (value[length]) {
+ value[length + 1] = 0;
+ }
+
+ return value;
+}
+
+void win10_best(wchar_t *short_name, wchar_t *full_name, Version_Data *data) {
+ // Find the Windows 10 subdirectory with the highest version number.
+
+ int i0, i1, i2, i3;
+ auto success = swscanf_s(short_name, L"%d.%d.%d.%d", &i0, &i1, &i2, &i3);
+ if (success < 4) return;
+
+ if (i0 < data->best_version[0]) return;
+ else if (i0 == data->best_version[0]) {
+ if (i1 < data->best_version[1]) return;
+ else if (i1 == data->best_version[1]) {
+ if (i2 < data->best_version[2]) return;
+ else if (i2 == data->best_version[2]) {
+ if (i3 < data->best_version[3]) return;
+ }
+ }
+ }
+
+ // we have to copy_string and free here because visit_files free's the full_name string
+ // after we execute this function, so Win*_Data would contain an invalid pointer.
+ if (data->best_name) free(data->best_name);
+ data->best_name = _wcsdup(full_name);
+
+ if (data->best_name) {
+ data->best_version[0] = i0;
+ data->best_version[1] = i1;
+ data->best_version[2] = i2;
+ data->best_version[3] = i3;
+ }
+}
+
+void win8_best(wchar_t *short_name, wchar_t *full_name, Version_Data *data) {
+ // Find the Windows 8 subdirectory with the highest version number.
+
+ int i0, i1;
+ auto success = swscanf_s(short_name, L"winv%d.%d", &i0, &i1);
+ if (success < 2) return;
+
+ if (i0 < data->best_version[0]) return;
+ else if (i0 == data->best_version[0]) {
+ if (i1 < data->best_version[1]) return;
+ }
+
+ // we have to copy_string and free here because visit_files free's the full_name string
+ // after we execute this function, so Win*_Data would contain an invalid pointer.
+ if (data->best_name) free(data->best_name);
+ data->best_name = _wcsdup(full_name);
+
+ if (data->best_name) {
+ data->best_version[0] = i0;
+ data->best_version[1] = i1;
+ }
+}
+
+void find_windows_kit_root(Find_Result *result) {
+ // Information about the Windows 10 and Windows 8 development kits
+ // is stored in the same place in the registry. We open a key
+ // to that place, first checking preferntially for a Windows 10 kit,
+ // then, if that's not found, a Windows 8 kit.
+
+ HKEY main_key;
+
+ auto rc = RegOpenKeyExA(HKEY_LOCAL_MACHINE, "SOFTWARE\\Microsoft\\Windows Kits\\Installed Roots",
+ 0, KEY_QUERY_VALUE | KEY_WOW64_32KEY | KEY_ENUMERATE_SUB_KEYS, &main_key);
+ if (rc != S_OK) return;
+ defer{ RegCloseKey(main_key); };
+
+ // Look for a Windows 10 entry.
+ auto windows10_root = find_windows_kit_root(main_key, L"KitsRoot10");
+
+ if (windows10_root) {
+ defer{ free(windows10_root); };
+ Version_Data data = { 0 };
+ auto windows10_lib = concat(windows10_root, L"Lib");
+ defer{ free(windows10_lib); };
+
+ visit_files_w(windows10_lib, &data, win10_best);
+ if (data.best_name) {
+ result->windows_sdk_version = 10;
+ result->windows_sdk_root = data.best_name;
+ return;
+ }
+ }
+
+ // Look for a Windows 8 entry.
+ auto windows8_root = find_windows_kit_root(main_key, L"KitsRoot81");
+
+ if (windows8_root) {
+ defer{ free(windows8_root); };
+
+ auto windows8_lib = concat(windows8_root, L"Lib");
+ defer{ free(windows8_lib); };
+
+ Version_Data data = { 0 };
+ visit_files_w(windows8_lib, &data, win8_best);
+ if (data.best_name) {
+ result->windows_sdk_version = 8;
+ result->windows_sdk_root = data.best_name;
+ return;
+ }
+ }
+
+ // If we get here, we failed to find anything.
+}
+
+
+void find_visual_studio_by_fighting_through_microsoft_craziness(Find_Result *result) {
+ // The name of this procedure is kind of cryptic. Its purpose is
+ // to fight through Microsoft craziness. The things that the fine
+ // Visual Studio team want you to do, JUST TO FIND A SINGLE FOLDER
+ // THAT EVERYONE NEEDS TO FIND, are ridiculous garbage.
+
+ // For earlier versions of Visual Studio, you'd find this information in the registry,
+ // similarly to the Windows Kits above. But no, now it's the future, so to ask the
+ // question "Where is the Visual Studio folder?" you have to do a bunch of COM object
+ // instantiation, enumeration, and querying. (For extra bonus points, try doing this in
+ // a new, underdeveloped programming language where you don't have COM routines up
+ // and running yet. So fun.)
+ //
+ // If all this COM object instantiation, enumeration, and querying doesn't give us
+ // a useful result, we drop back to the registry-checking method.
+
+ auto rc = CoInitialize(NULL);
+ // "Subsequent valid calls return false." So ignore false.
+ // if rc != S_OK return false;
+
+ GUID my_uid = { 0x42843719, 0xDB4C, 0x46C2,{ 0x8E, 0x7C, 0x64, 0xF1, 0x81, 0x6E, 0xFD, 0x5B } };
+ GUID CLSID_SetupConfiguration = { 0x177F0C4A, 0x1CD3, 0x4DE7,{ 0xA3, 0x2C, 0x71, 0xDB, 0xBB, 0x9F, 0xA3, 0x6D } };
+
+ ISetupConfiguration *config = NULL;
+ auto hr = CoCreateInstance(CLSID_SetupConfiguration, NULL, CLSCTX_INPROC_SERVER, my_uid, (void **)&config);
+ if (hr != 0) return;
+ defer{ config->Release(); };
+
+ IEnumSetupInstances *instances = NULL;
+ hr = config->EnumInstances(&instances);
+ if (hr != 0) return;
+ if (!instances) return;
+ defer{ instances->Release(); };
+
+ while (1) {
+ ULONG found = 0;
+ ISetupInstance *instance = NULL;
+ auto hr = instances->Next(1, &instance, &found);
+ if (hr != S_OK) break;
+
+ defer{ instance->Release(); };
+
+ BSTR bstr_inst_path;
+ hr = instance->GetInstallationPath(&bstr_inst_path);
+ if (hr != S_OK) continue;
+ defer{ SysFreeString(bstr_inst_path); };
+
+ auto tools_filename = concat(bstr_inst_path, L"\\VC\\Auxiliary\\Build\\Microsoft.VCToolsVersion.default.txt");
+ defer{ free(tools_filename); };
+
+ FILE *f = nullptr;
+ auto open_result = _wfopen_s(&f, tools_filename, L"rt");
+ if (open_result != 0) continue;
+ if (!f) continue;
+ defer{ fclose(f); };
+
+ LARGE_INTEGER tools_file_size;
+ auto file_handle = (HANDLE)_get_osfhandle(_fileno(f));
+ BOOL success = GetFileSizeEx(file_handle, &tools_file_size);
+ if (!success) continue;
+
+ auto version_bytes = (tools_file_size.QuadPart + 1) * 2; // Warning: This multiplication by 2 presumes there is no variable-length encoding in the wchars (wacky characters in the file could betray this expectation).
+ wchar_t *version = (wchar_t *)malloc(version_bytes);
+ defer{ free(version); };
+
+ auto read_result = fgetws(version, version_bytes, f);
+ if (!read_result) continue;
+
+ auto version_tail = wcschr(version, '\n');
+ if (version_tail) *version_tail = 0; // Stomp the data, because nobody cares about it.
+
+ auto library_path = concat(bstr_inst_path, L"\\VC\\Tools\\MSVC\\", version, L"\\lib\\x64");
+ auto library_file = concat(library_path, L"\\vcruntime.lib"); // @Speed: Could have library_path point to this string, with a smaller count, to save on memory flailing!
+
+ if (os_file_exists(library_file)) {
+ auto link_exe_path = concat(bstr_inst_path, L"\\VC\\Tools\\MSVC\\", version, L"\\bin\\Hostx64\\x64");
+ result->vs_exe_path = link_exe_path;
+ result->vs_library_path = library_path;
+ return;
+ }
+
+ /*
+ Ryan Saunderson said:
+ "Clang uses the 'SetupInstance->GetInstallationVersion' / ISetupHelper->ParseVersion to find the newest version
+ and then reads the tools file to define the tools path - which is definitely better than what i did."
+
+ So... @Incomplete: Should probably pick the newest version...
+ */
+ }
+
+ // If we get here, we didn't find Visual Studio 2017. Try earlier versions.
+
+ HKEY vs7_key;
+ rc = RegOpenKeyExA(HKEY_LOCAL_MACHINE, "SOFTWARE\\Microsoft\\VisualStudio\\SxS\\VS7", 0, KEY_QUERY_VALUE | KEY_WOW64_32KEY, &vs7_key);
+
+ if (rc != S_OK) return;
+ defer{ RegCloseKey(vs7_key); };
+
+ // Hardcoded search for 4 prior Visual Studio versions. Is there something better to do here?
+ const wchar_t *versions[] = { L"14.0", L"12.0", L"11.0", L"10.0" };
+ const int NUM_VERSIONS = sizeof(versions) / sizeof(versions[0]);
+
+ for (int i = 0; i < NUM_VERSIONS; i++) {
+ auto v = versions[i];
+
+ DWORD dw_type;
+ DWORD cb_data;
+
+ auto rc = RegQueryValueExW(vs7_key, v, NULL, &dw_type, NULL, &cb_data);
+ if ((rc == ERROR_FILE_NOT_FOUND) || (dw_type != REG_SZ)) {
+ continue;
+ }
+
+ auto buffer = (wchar_t *)malloc(cb_data);
+ if (!buffer) return;
+ defer{ free(buffer); };
+
+ rc = RegQueryValueExW(vs7_key, v, NULL, NULL, (LPBYTE)buffer, &cb_data);
+ if (rc != 0) continue;
+
+ // @Robustness: Do the zero-termination thing suggested in the RegQueryValue docs?
+
+ auto lib_path = concat(buffer, L"VC\\Lib\\amd64");
+
+ // Check to see whether a vcruntime.lib actually exists here.
+ auto vcruntime_filename = concat(lib_path, L"\\vcruntime.lib");
+ defer{ free(vcruntime_filename); };
+
+ if (os_file_exists(vcruntime_filename)) {
+ result->vs_exe_path = concat(buffer, L"VC\\bin");
+ result->vs_library_path = lib_path;
+ return;
+ }
+
+ free(lib_path);
+ }
+
+ // If we get here, we failed to find anything.
+}
+
+Find_Result find_visual_studio_and_windows_sdk(SdkArch sdkArch) {
+ Find_Result result;
+
+ find_windows_kit_root(&result);
+
+ if (result.windows_sdk_root) {
+ result.windows_sdk_um_library_path = concat(result.windows_sdk_root, L"\\um\\x64");
+ result.windows_sdk_ucrt_library_path = concat(result.windows_sdk_root, L"\\ucrt\\x64");
+ }
+
+ find_visual_studio_by_fighting_through_microsoft_craziness(&result);
+
+ return result;
+}
+
+void free_resources(Find_Result *result) {
+ free(result->windows_sdk_root);
+ free(result->windows_sdk_um_library_path);
+ free(result->windows_sdk_ucrt_library_path);
+ free(result->vs_exe_path);
+ free(result->vs_library_path);
+}
diff --git a/msvc/locate_windows_sdk/locate_sdk.hpp b/msvc/locate_windows_sdk/locate_sdk.hpp
new file mode 100644
index 0000000..6446aa4
--- /dev/null
+++ b/msvc/locate_windows_sdk/locate_sdk.hpp
@@ -0,0 +1,25 @@
+#pragma once
+
+#include <windows.h>
+#include <stdlib.h>
+
+struct Find_Result {
+ int windows_sdk_version; // Zero if no Windows SDK found.
+
+ wchar_t *windows_sdk_root = NULL;
+ wchar_t *windows_sdk_um_library_path = NULL;
+ wchar_t *windows_sdk_ucrt_library_path = NULL;
+
+ wchar_t *vs_exe_path = NULL;
+ wchar_t *vs_library_path = NULL;
+};
+
+enum SdkArch
+{
+ ARCH_X86,
+ ARCH_X64
+};
+
+Find_Result find_visual_studio_and_windows_sdk(SdkArch sdkArch);
+
+void free_resources(Find_Result *result); \ No newline at end of file
diff --git a/msvc/locate_windows_sdk/locate_windows_sdk.sln b/msvc/locate_windows_sdk/locate_windows_sdk.sln
new file mode 100644
index 0000000..f5b2cd3
--- /dev/null
+++ b/msvc/locate_windows_sdk/locate_windows_sdk.sln
@@ -0,0 +1,31 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 15
+VisualStudioVersion = 15.0.27703.2018
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "locate_windows_sdk", "locate_windows_sdk.vcxproj", "{2599CC64-5DBE-4235-A429-815A45ABC04F}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|x64 = Debug|x64
+ Debug|x86 = Debug|x86
+ Release|x64 = Release|x64
+ Release|x86 = Release|x86
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {2599CC64-5DBE-4235-A429-815A45ABC04F}.Debug|x64.ActiveCfg = Debug|x64
+ {2599CC64-5DBE-4235-A429-815A45ABC04F}.Debug|x64.Build.0 = Debug|x64
+ {2599CC64-5DBE-4235-A429-815A45ABC04F}.Debug|x86.ActiveCfg = Debug|Win32
+ {2599CC64-5DBE-4235-A429-815A45ABC04F}.Debug|x86.Build.0 = Debug|Win32
+ {2599CC64-5DBE-4235-A429-815A45ABC04F}.Release|x64.ActiveCfg = Release|x64
+ {2599CC64-5DBE-4235-A429-815A45ABC04F}.Release|x64.Build.0 = Release|x64
+ {2599CC64-5DBE-4235-A429-815A45ABC04F}.Release|x86.ActiveCfg = Release|Win32
+ {2599CC64-5DBE-4235-A429-815A45ABC04F}.Release|x86.Build.0 = Release|Win32
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+ GlobalSection(ExtensibilityGlobals) = postSolution
+ SolutionGuid = {D1F48380-19DA-44A0-85CB-2220EEEB78CE}
+ EndGlobalSection
+EndGlobal
diff --git a/msvc/locate_windows_sdk/locate_windows_sdk.vcxproj b/msvc/locate_windows_sdk/locate_windows_sdk.vcxproj
new file mode 100644
index 0000000..e030615
--- /dev/null
+++ b/msvc/locate_windows_sdk/locate_windows_sdk.vcxproj
@@ -0,0 +1,159 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <VCProjectVersion>15.0</VCProjectVersion>
+ <ProjectGuid>{2599CC64-5DBE-4235-A429-815A45ABC04F}</ProjectGuid>
+ <Keyword>Win32Proj</Keyword>
+ <RootNamespace>locatewindowssdk</RootNamespace>
+ <WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v141</PlatformToolset>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v141</PlatformToolset>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v141</PlatformToolset>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v141</PlatformToolset>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="Shared">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <LinkIncremental>true</LinkIncremental>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <LinkIncremental>true</LinkIncremental>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <LinkIncremental>false</LinkIncremental>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <LinkIncremental>false</LinkIncremental>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <PrecompiledHeader>NotUsing</PrecompiledHeader>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>Disabled</Optimization>
+ <SDLCheck>true</SDLCheck>
+ <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <ConformanceMode>true</ConformanceMode>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <ClCompile>
+ <PrecompiledHeader>NotUsing</PrecompiledHeader>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>Disabled</Optimization>
+ <SDLCheck>true</SDLCheck>
+ <PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <ConformanceMode>true</ConformanceMode>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <PrecompiledHeader>NotUsing</PrecompiledHeader>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <SDLCheck>true</SDLCheck>
+ <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <ConformanceMode>true</ConformanceMode>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <ClCompile>
+ <PrecompiledHeader>NotUsing</PrecompiledHeader>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <SDLCheck>true</SDLCheck>
+ <PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <ConformanceMode>true</ConformanceMode>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <ClCompile Include="locate_sdk.cpp" />
+ <ClCompile Include="main.cpp" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="locate_sdk.hpp" />
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project> \ No newline at end of file
diff --git a/msvc/locate_windows_sdk/locate_windows_sdk.vcxproj.filters b/msvc/locate_windows_sdk/locate_windows_sdk.vcxproj.filters
new file mode 100644
index 0000000..f9d71ea
--- /dev/null
+++ b/msvc/locate_windows_sdk/locate_windows_sdk.vcxproj.filters
@@ -0,0 +1,30 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="Source Files">
+ <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
+ <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
+ </Filter>
+ <Filter Include="Header Files">
+ <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
+ <Extensions>h;hh;hpp;hxx;hm;inl;inc;ipp;xsd</Extensions>
+ </Filter>
+ <Filter Include="Resource Files">
+ <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
+ <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="main.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="locate_sdk.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="locate_sdk.hpp">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ </ItemGroup>
+</Project> \ No newline at end of file
diff --git a/msvc/locate_windows_sdk/locate_windows_sdk.vcxproj.user b/msvc/locate_windows_sdk/locate_windows_sdk.vcxproj.user
new file mode 100644
index 0000000..be25078
--- /dev/null
+++ b/msvc/locate_windows_sdk/locate_windows_sdk.vcxproj.user
@@ -0,0 +1,4 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup />
+</Project> \ No newline at end of file
diff --git a/msvc/locate_windows_sdk/main.cpp b/msvc/locate_windows_sdk/main.cpp
new file mode 100644
index 0000000..7f9b0a4
--- /dev/null
+++ b/msvc/locate_windows_sdk/main.cpp
Binary files differ
diff --git a/msvc/ninja.exe b/msvc/ninja.exe
new file mode 100644
index 0000000..f86ef07
--- /dev/null
+++ b/msvc/ninja.exe
Binary files differ
diff --git a/msvc/sibs.exe b/msvc/sibs.exe
index a6ce4e0..21b3e83 100644
--- a/msvc/sibs.exe
+++ b/msvc/sibs.exe
Binary files differ