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authordec05eba <dec05eba@protonmail.com>2018-11-04 04:29:04 +0100
committerdec05eba <dec05eba@protonmail.com>2020-07-06 07:39:33 +0200
commitf1a80658b08c8b489772052b5569cb1d3086db08 (patch)
tree32102f20750e8bd3b4ebb822f12bd4711d4fc602 /src/main.cpp
parent31899d0a48108515d13508b660fb3bb82b869430 (diff)
Store dependencies in different directories depending on target platform
This fixed conflicts in cache filepath when building 32-bit and 64-bit project on the same machine or when doing cross compilation.
Diffstat (limited to 'src/main.cpp')
-rw-r--r--src/main.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/main.cpp b/src/main.cpp
index ab8cd59..1265d3d 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -101,10 +101,6 @@ using namespace std::chrono;
// TODO: If dependencies are using a version that is not within our dependency version range then ask the user if they still want to use the dependency (the closest matching dependency).
// Currently if dependency version does not match, build will always fail with no option to ignore version mismatch.
-// TODO: Move global lib dependencies into different directories depending on the target platform, because one system can be used
-// to build packages for the host platfrom and another platform by cross compilation. If cross compilation is used and a dependency is installed that is not compatible with the target platform then the dependency that fits the target platform wont be downloaded
-// since the dependency already exists locally (but for a different platform).
-
#if OS_FAMILY == OS_FAMILY_POSIX
#define fout std::cout
#define ferr std::cerr