diff options
author | dec05eba <dec05eba@protonmail.com> | 2021-09-18 17:03:11 +0200 |
---|---|---|
committer | dec05eba <dec05eba@protonmail.com> | 2021-09-18 17:03:11 +0200 |
commit | 63774155016ad581dcf418c94cd2ec84fcf86445 (patch) | |
tree | ce4a9939d2555dce80792a06d1361b9f5d8b8ec0 | |
parent | 86d23983d8c9cd75af9c40f038f6b9a1f0b5fbb5 (diff) |
Render selected item background as a rectangle on top instead of banding
Limit selected item background position to body content position and
size
-rw-r--r-- | include/Body.hpp | 18 | ||||
-rw-r--r-- | include/RoundedRectangle.hpp | 5 | ||||
-rw-r--r-- | shaders/rounded_rectangle.glsl | 9 | ||||
-rw-r--r-- | shaders/rounded_rectangle_no_shadow.glsl | 9 | ||||
-rw-r--r-- | src/Body.cpp | 306 | ||||
-rw-r--r-- | src/RoundedRectangle.cpp | 33 |
6 files changed, 220 insertions, 160 deletions
diff --git a/include/Body.hpp b/include/Body.hpp index 65645e9..91913b5 100644 --- a/include/Body.hpp +++ b/include/Body.hpp @@ -17,6 +17,7 @@ namespace Json { } namespace QuickMedia { + class ThumbnailData; using BodyItemRenderCallback = std::function<void(std::shared_ptr<BodyItem> &body_item)>; // Return true to merge using BodyItemMergeHandler = std::function<bool(BodyItem *prev_item, BodyItem *this_item)>; @@ -154,9 +155,10 @@ namespace QuickMedia { void filter_search_fuzzy_item(const std::string &text, BodyItem *body_item); void handle_item_render(const sf::Vector2f pos, const float item_width, const float item_height, int item_index); // Returns the the body total drawn height - float draw_list_view(sf::RenderWindow &window, sf::Vector2f pos, sf::Vector2f size, const int prev_num_visible_items, const Json::Value &content_progress); + float draw_list_view(sf::RenderWindow &window, sf::Vector2f pos, sf::Vector2f size, const Json::Value &content_progress); void draw_card_view(sf::RenderWindow &window, sf::Vector2f pos, sf::Vector2f size, sf::Vector2u window_size, float scissor_y); void draw_item(sf::RenderWindow &window, std::shared_ptr<BodyItem> &item, const sf::Vector2f &pos, const sf::Vector2f &size, const float item_height, const int item_index, const Json::Value &content_progress, bool include_embedded_item = true, bool merge_with_previous = false); + void draw_card_item(sf::RenderWindow &window, std::shared_ptr<BodyItem> &item, const sf::Vector2f &pos, const sf::Vector2f &pos_offset, const sf::Vector2f &body_size, const sf::Vector2f &window_size, float item_height, float scissor_y, int item_index, ThumbnailData *item_thumbnail); void update_dirty_state(BodyItem *body_item, float width); void clear_body_item_cache(BodyItem *body_item); sf::Vector2i get_item_thumbnail_size(BodyItem *item) const; @@ -183,11 +185,25 @@ namespace QuickMedia { BOTTOM }; + struct RenderItem { + std::shared_ptr<BodyItem> body_item; + sf::Vector2f pos; + sf::Vector2f pos_offset; + sf::Vector2f size; + float item_height; + int item_index; + bool merge_with_previous; + std::shared_ptr<ThumbnailData> item_thumbnail; + }; + // TODO: Prevent items from being removed when render is in progress. That would invalidate references and cause a crash BodyItems items; BodyTheme body_theme; + // Items that are rendered in the current frame + std::vector<RenderItem> render_items; + int selected_item; int prev_selected_item; double page_scroll = 0.0; diff --git a/include/RoundedRectangle.hpp b/include/RoundedRectangle.hpp index 2106634..96e57fd 100644 --- a/include/RoundedRectangle.hpp +++ b/include/RoundedRectangle.hpp @@ -17,8 +17,6 @@ namespace QuickMedia { void set_color(sf::Color color); sf::Vector2f get_position() const; sf::Vector2f get_size() const; - void set_band(sf::Vector2f pos, sf::Vector2f size); - void set_band_color(sf::Color color); void draw(sf::RenderTarget &target); private: float radius; @@ -26,8 +24,5 @@ namespace QuickMedia { sf::Vector2f size; sf::Vertex vertices[4]; sf::Shader *rounded_rectangle_shader; - sf::Vector2f band_pos; - sf::Vector2f band_size; - sf::Color band_color; }; }
\ No newline at end of file diff --git a/shaders/rounded_rectangle.glsl b/shaders/rounded_rectangle.glsl index 2863584..40babe2 100644 --- a/shaders/rounded_rectangle.glsl +++ b/shaders/rounded_rectangle.glsl @@ -1,7 +1,4 @@ uniform float radius; -uniform vec2 band_pos; -uniform vec2 band_size; -uniform vec4 band_color; uniform vec2 resolution; float rounded_rect(vec2 coord, vec2 size, float r) { @@ -16,10 +13,6 @@ void main() { float rect_dist = rounded_rect(uv - center, size, radius); float a = clamp(1.0 - smoothstep(0.0, 1.0, rect_dist), 0.0, 1.0); - // same as: if(uv.x >= band_pos.x && uv.x <= band_pos.x + band_size.x && uv.y >= band_pos.y && uv.y <= band_pos.y + band_size.y) - vec2 band_blend = step(band_pos, uv) - step(band_pos + band_size, uv); - vec4 front_color = mix(gl_Color, band_color, band_blend.x*band_blend.y); float shadow_a = clamp(1.0 - smoothstep(0.0, shadow_offset.x, rect_dist), 0.0, 1.0); - front_color.a *= a; - gl_FragColor = mix(front_color, vec4(0.0, 0.0, 0.0, 0.14), clamp(shadow_a - a, 0.0, 1.0)); + gl_FragColor = mix(vec4(gl_Color.rgb, a), vec4(0.0, 0.0, 0.0, 0.14), clamp(shadow_a - a, 0.0, 1.0)); }
\ No newline at end of file diff --git a/shaders/rounded_rectangle_no_shadow.glsl b/shaders/rounded_rectangle_no_shadow.glsl index c32f842..b12b35c 100644 --- a/shaders/rounded_rectangle_no_shadow.glsl +++ b/shaders/rounded_rectangle_no_shadow.glsl @@ -1,7 +1,4 @@ uniform float radius; -uniform vec2 band_pos; -uniform vec2 band_size; -uniform vec4 band_color; uniform vec2 resolution; float rounded_rect(vec2 coord, vec2 size, float r) { @@ -16,9 +13,5 @@ void main() { float rect_dist = rounded_rect(uv - center, size, radius); float a = clamp(1.0 - smoothstep(0.0, 1.0, rect_dist), 0.0, 1.0); - // same as: if(uv.x >= band_pos.x && uv.x <= band_pos.x + band_size.x && uv.y >= band_pos.y && uv.y <= band_pos.y + band_size.y) - vec2 band_blend = step(band_pos, uv) - step(band_pos + band_size, uv); - vec4 front_color = mix(gl_Color, band_color, band_blend.x*band_blend.y); - front_color.a *= a; - gl_FragColor = front_color; + gl_FragColor = vec4(gl_Color.rgb, a); }
\ No newline at end of file diff --git a/src/Body.cpp b/src/Body.cpp index 1b300c5..5509938 100644 --- a/src/Body.cpp +++ b/src/Body.cpp @@ -609,21 +609,17 @@ namespace QuickMedia { const float scissor_y = pos.y; pos.y = 0.0f; - if(!rendering_card_view) + if(!rendering_card_view) { pos.x += body_spacing[body_theme].body_padding_horizontal; + size.x = std::max(0.0f, size.x - body_spacing[body_theme].body_padding_horizontal * 2.0f); + } if(attach_side == AttachSide::TOP) pos.y += body_spacing[body_theme].body_padding_vertical; - if(!rendering_card_view) - size.x = std::max(0.0f, size.x - body_spacing[body_theme].body_padding_horizontal * 2.0f); - float frame_time = frame_timer.restart().asSeconds(); if(frame_time > 1.0f) frame_time = 1.0f; - // TODO: Remove the need for this. This is needed because fps is changed to 20 or 2 when idle. That idle handler should be removed - //if(frame_time > 0.01666f) - // frame_time = 0.01666f; if(selected_item >= (int)items.size()) selected_item = (int)items.size() - 1; @@ -637,7 +633,6 @@ namespace QuickMedia { elapsed_time_sec = draw_timer.getElapsedTime().asSeconds(); - const int prev_num_visible_items = num_visible_items; const bool prev_items_cut_off = top_cut_off || bottom_cut_off; const int prev_first_visible_item = first_visible_item; const int prev_last_visible_item = last_visible_item; @@ -781,7 +776,7 @@ namespace QuickMedia { if(rendering_card_view) { draw_card_view(window, pos, size, window_size, scissor_y); } else { - body_total_height = draw_list_view(window, pos, size, prev_num_visible_items, content_progress); + body_total_height = draw_list_view(window, pos, size, content_progress); } window.setView(prev_view); @@ -1002,16 +997,17 @@ namespace QuickMedia { } } - float Body::draw_list_view(sf::RenderWindow &window, sf::Vector2f pos, sf::Vector2f size, const int prev_num_visible_items, const Json::Value &content_progress) { - const int num_items = items.size(); + static float clamp(float value, float min, float max) { + return std::min(max, std::max(min, value)); + } - if(prev_num_visible_items > 0 && render_selected_item_bg && body_theme == BODY_THEME_MINIMAL) { - item_background.set_position(sf::Vector2f(pos.x, item_background_prev_pos.y)); - item_background.set_size(item_background_prev_size); - item_background.set_color(get_theme().selected_color); - item_background.set_band(sf::Vector2f(0.0f, 0.0f), sf::Vector2f(0.0f, 0.0f)); - item_background.draw(window); - } + static sf::Vector2f round(sf::Vector2f vec) { + return { std::floor(vec.x), std::floor(vec.y) }; + } + + float Body::draw_list_view(sf::RenderWindow &window, sf::Vector2f pos, sf::Vector2f size, const Json::Value &content_progress) { + const int num_items = items.size(); + const float pos_y_before_scroll = pos.y; int index = -1; if(attach_side == AttachSide::TOP) { @@ -1083,22 +1079,29 @@ namespace QuickMedia { get_item_height(item.get(), size.x, true, true, merge_with_previous, index); if(attach_side == AttachSide::BOTTOM) pos.y -= (item->loaded_height + body_spacing[body_theme].spacing_y); - //page_scroll += add_height; - - //const float top_y_clamped = clamp(pos.y, 0.0f, size.y); - //const float bottom_y_clamped = std::min(pos.y + item->current_loaded_height, size.y); - - //float offset_y = 0.0f; - //if(pos.y < 0.0f) - // offset_y = pos.y; - //else if(pos.y > size.y) - // offset_y = size.y - pos.y; + + RenderItem render_item; + render_item.body_item = item; + render_item.pos = pos; + render_item.size = size; + render_item.item_height = item->loaded_height; + render_item.item_index = index; + render_item.merge_with_previous = merge_with_previous; + render_items.push_back(std::move(render_item)); - //sf::View new_view(sf::FloatRect(0.0f, 0.0f, window_size.x, scissor_y + bottom_y_clamped)); - //new_view.setViewport(sf::FloatRect(0.0f, (scissor_y + top_y_clamped) / (float)window_size.y, 1.0f, (scissor_y + bottom_y_clamped) / (float)window_size.y)); - //window.setView(new_view); + { + sf::Vector2f item_pos; + item_pos.x = std::floor(pos.x); + item_pos.y = std::floor(pos.y); + + if(body_theme == BODY_THEME_MODERN_SPACIOUS) { + item_background.set_position(item_pos); + item_background.set_size(sf::Vector2f(size.x, item->loaded_height)); + item_background.set_color(get_theme().shade_color); + item_background.draw(window); + } + } - draw_item(window, item, pos/*sf::Vector2f(pos.x, offset_y)*/, size, item->loaded_height, index, content_progress, true, merge_with_previous); handle_item_render(pos, size.x, item->loaded_height, index); ++num_visible_items; @@ -1151,6 +1154,33 @@ namespace QuickMedia { } } + for(RenderItem &render_item : render_items) { + if(render_item.item_index == selected_item) { + float offset_y_spacing = -body_spacing[body_theme].spacing_y; + if(attach_side == AttachSide::BOTTOM) + offset_y_spacing = body_spacing[body_theme].spacing_y; + + if(selected_item_fits_in_body) { + item_background.set_position(round( + sf::Vector2f( + item_background_prev_pos.x, + clamp(item_background_prev_pos.y, pos_y_before_scroll, pos_y_before_scroll + size.y - item_background_prev_size.y - body_spacing[body_theme].body_padding_vertical + offset_y_spacing)))); + } else { + item_background.set_position(round(item_background_prev_pos)); + } + + item_background.set_size(item_background_prev_size); + item_background.set_color(get_theme().selected_color); + item_background.draw(window); + break; + } + } + + for(RenderItem &render_item : render_items) { + draw_item(window, render_item.body_item, render_item.pos, render_item.size, render_item.item_height, render_item.item_index, content_progress, true, render_item.merge_with_previous); + } + + render_items.clear(); return pos.y - pos_y_start; } @@ -1230,95 +1260,25 @@ namespace QuickMedia { item_height = std::min(card_height, item_height + (item_thumbnail ? card_image_text_padding : 0) + card_padding_y * 2 + 5); row_max_height = std::max(row_max_height, item_height); - handle_item_render(pos + pos_offset, card_width, item_height, item_index); + RenderItem render_item; + render_item.body_item = item; + render_item.pos = pos; + render_item.pos_offset = pos_offset; + render_item.item_height = item_height; + render_item.item_index = item_index; + render_item.item_thumbnail = item_thumbnail; + render_items.push_back(std::move(render_item)); + sf::View new_view(sf::FloatRect(0.0f, 0.0f, window_size.x, size.y)); new_view.setViewport(sf::FloatRect(0.0f, scissor_y / (float)window_size.y, 1.0f, size.y / (float)window_size.y)); window.setView(new_view); - item_background.set_position(pos + pos_offset); - item_background.set_size(sf::Vector2f(card_width, item_height)); + item_background.set_position(round(pos + pos_offset)); + item_background.set_size(round(sf::Vector2f(card_width, item_height))); item_background.set_color(get_theme().card_item_background_color); - item_background.set_band(item_background_prev_pos - (pos + pos_offset), item_background_prev_size); - item_background.set_band_color(get_theme().selected_color); item_background.draw(window); - { - float image_height = 0.0f; - if(item_thumbnail && item_thumbnail->loading_state == LoadingState::APPLIED_TO_TEXTURE && item_thumbnail->texture.getNativeHandle() != 0) { - image.setTexture(item_thumbnail->texture, true); - auto image_size = image.getTexture()->getSize(); - sf::Vector2f image_size_f(image_size.x, image_size.y); - sf::Vector2f content_size = to_vec2f(thumbnail_size); - auto new_image_size = clamp_to_size(image_size_f, content_size); - auto image_scale = get_ratio(image_size_f, new_image_size); - image.setScale(image_scale); - image.setPosition(pos + pos_offset + sf::Vector2f(card_padding_x, card_padding_y) + sf::Vector2f(card_max_image_size.x * 0.5f, 0.0f) - sf::Vector2f(new_image_size.x * 0.5f, 0.0f)); - image_height = new_image_size.y; - if(thumbnail_mask_shader && item->thumbnail_mask_type == ThumbnailMaskType::CIRCLE) { - thumbnail_mask_shader->setUniform("resolution", new_image_size); - window.draw(image, thumbnail_mask_shader); - } else if(rounded_rectangle_mask_shader) { - rounded_rectangle_mask_shader->setUniform("radius", 10.0f); - rounded_rectangle_mask_shader->setUniform("resolution", new_image_size); - window.draw(image, rounded_rectangle_mask_shader); - } else { - window.draw(image); - } - } else if(!item->thumbnail_url.empty()) { - sf::Vector2f content_size = to_vec2f(thumbnail_size); - sf::Vector2f loading_icon_size(loading_icon.getTexture()->getSize().x, loading_icon.getTexture()->getSize().y); - auto new_loading_icon_size = clamp_to_size(loading_icon_size, content_size); - loading_icon.setPosition(pos + pos_offset + sf::Vector2f(card_padding_x, card_padding_y) + sf::Vector2f(card_max_image_size.x, content_size.y) * 0.5f); - loading_icon.setScale(get_ratio(loading_icon_size, new_loading_icon_size)); - loading_icon.setRotation(elapsed_time_sec * 400.0); - window.draw(loading_icon); - image_height = content_size.y; - } - - const float text_padding = item_thumbnail ? card_image_text_padding : 0.0f; - - sf::Vector2f text_pos = sf::Vector2f(pos.x, scissor_y + body_spacing[body_theme].body_padding_vertical) + pos_offset + sf::Vector2f(card_padding_x, card_padding_y) + sf::Vector2f(0.0f, image_height + text_padding); - const float text_height = (item_height - card_padding_y * 2.0f) - image_height - text_padding; - - const float underflow_text = text_pos.y - scissor_y; - const float underflow_height = underflow_text < 0.0f ? std::max(0.0f, text_height + underflow_text) : text_height; - sf::View new_view(sf::FloatRect(0.0f, 0.0f, window_size.x, underflow_height)); - new_view.setViewport(sf::FloatRect(0.0f, std::max(text_pos.y, scissor_y) / (float)window_size.y, 1.0f, underflow_height / (float)window_size.y)); - window.setView(new_view); - - text_pos.y = std::min(0.0f, underflow_text); - float text_offset_y = 0.0f; - if(item->author_text) { - item->author_text->setPosition(text_pos); - item->author_text->draw(window); - text_offset_y += item->author_text->getHeight(); - } - - if(item->title_text) { - item->title_text->setPosition(text_pos + sf::Vector2f(0.0f, text_offset_y)); - item->title_text->draw(window); - text_offset_y += item->title_text->getHeight(); - } - - if(item->description_text) { - item->description_text->setPosition(text_pos + sf::Vector2f(0.0f, text_offset_y)); - item->description_text->draw(window); - text_offset_y += item->description_text->getHeight(); - } - - const float gradient_height = 5.0f; - if(text_offset_y >= text_height - gradient_height && std::abs(item_height - card_height) < 1) { - const sf::Vector2f card_bottom(text_pos.x, text_height); - const sf::Color color = item_index == selected_item ? get_theme().selected_color : get_theme().card_item_background_color; - - sf::Vertex gradient_points[4]; - gradient_points[0] = sf::Vertex(card_bottom + sf::Vector2f(0.0f, -gradient_height), sf::Color(color.r, color.g, color.b, 0)); - gradient_points[1] = sf::Vertex(card_bottom + sf::Vector2f(card_max_image_size.x, -gradient_height), sf::Color(color.r, color.g, color.b, 0)); - gradient_points[2] = sf::Vertex(card_bottom + sf::Vector2f(card_max_image_size.x, 0.0f), color); - gradient_points[3] = sf::Vertex(card_bottom + sf::Vector2f(0.0f, 0.0f), color); - window.draw(gradient_points, 4, sf::Quads); - } - } + handle_item_render(pos + pos_offset, card_width, item_height, item_index); ++num_visible_items; if(first_visible_item == -1 || item_index < first_visible_item) @@ -1359,6 +1319,29 @@ namespace QuickMedia { ++item_index; } + sf::View new_view(sf::FloatRect(0.0f, 0.0f, window_size.x, size.y)); + new_view.setViewport(sf::FloatRect(0.0f, scissor_y / (float)window_size.y, 1.0f, size.y / (float)window_size.y)); + window.setView(new_view); + + for(RenderItem &render_item : render_items) { + if(render_item.item_index == selected_item) { + item_background.set_position(round( + sf::Vector2f( + item_background_prev_pos.x, + clamp(item_background_prev_pos.y, pos.y, pos.y + size.y - item_background_prev_size.y - body_spacing[body_theme].body_padding_vertical - body_spacing[body_theme].spacing_y)))); + item_background.set_size(round(item_background_prev_size)); + item_background.set_color(get_theme().selected_color); + item_background.draw(window); + break; + } + } + + for(RenderItem &render_item : render_items) { + draw_card_item(window, render_item.body_item, render_item.pos, render_item.pos_offset, size, sf::Vector2f(window_size.x, window_size.y), render_item.item_height, scissor_y, render_item.item_index, render_item.item_thumbnail.get()); + } + + render_items.clear(); + if(row_has_selected_item) item_background_target_size = sf::Vector2f(card_width, row_max_height); } @@ -1378,15 +1361,6 @@ namespace QuickMedia { item_pos.x = std::floor(pos.x); item_pos.y = std::floor(pos.y); - if(item_index != -1 && body_theme == BODY_THEME_MODERN_SPACIOUS) { - item_background.set_size(sf::Vector2f(size.x, item_height)); - item_background.set_position(item_pos); - item_background.set_color(get_theme().shade_color); - item_background.set_band(item_background_prev_pos - pos, item_background_prev_size); - item_background.set_band_color(get_theme().selected_color); - item_background.draw(window); - } - const float padding_y = item_thumbnail ? body_spacing[body_theme].padding_y : body_spacing[body_theme].padding_y_text_only; float text_offset_x = body_spacing[body_theme].padding_x; @@ -1550,6 +1524,92 @@ namespace QuickMedia { } } + void Body::draw_card_item(sf::RenderWindow &window, std::shared_ptr<BodyItem> &item, const sf::Vector2f &pos, const sf::Vector2f &pos_offset, const sf::Vector2f &body_size, const sf::Vector2f &window_size, float item_height, float scissor_y, int item_index, ThumbnailData *item_thumbnail) { + const sf::Vector2i thumbnail_size = get_item_thumbnail_size(item.get()); + + sf::View new_view(sf::FloatRect(0.0f, 0.0f, window_size.x, body_size.y)); + new_view.setViewport(sf::FloatRect(0.0f, scissor_y / (float)window_size.y, 1.0f, body_size.y / (float)window_size.y)); + window.setView(new_view); + + { + float image_height = 0.0f; + if(item_thumbnail && item_thumbnail->loading_state == LoadingState::APPLIED_TO_TEXTURE && item_thumbnail->texture.getNativeHandle() != 0) { + image.setTexture(item_thumbnail->texture, true); + auto image_size = image.getTexture()->getSize(); + sf::Vector2f image_size_f(image_size.x, image_size.y); + sf::Vector2f content_size = to_vec2f(thumbnail_size); + auto new_image_size = clamp_to_size(image_size_f, content_size); + auto image_scale = get_ratio(image_size_f, new_image_size); + image.setScale(image_scale); + image.setPosition(pos + pos_offset + sf::Vector2f(card_padding_x, card_padding_y) + sf::Vector2f(card_max_image_size.x * 0.5f, 0.0f) - sf::Vector2f(new_image_size.x * 0.5f, 0.0f)); + image_height = new_image_size.y; + if(thumbnail_mask_shader && item->thumbnail_mask_type == ThumbnailMaskType::CIRCLE) { + thumbnail_mask_shader->setUniform("resolution", new_image_size); + window.draw(image, thumbnail_mask_shader); + } else if(rounded_rectangle_mask_shader) { + rounded_rectangle_mask_shader->setUniform("radius", 10.0f); + rounded_rectangle_mask_shader->setUniform("resolution", new_image_size); + window.draw(image, rounded_rectangle_mask_shader); + } else { + window.draw(image); + } + } else if(!item->thumbnail_url.empty()) { + sf::Vector2f content_size = to_vec2f(thumbnail_size); + sf::Vector2f loading_icon_size(loading_icon.getTexture()->getSize().x, loading_icon.getTexture()->getSize().y); + auto new_loading_icon_size = clamp_to_size(loading_icon_size, content_size); + loading_icon.setPosition(pos + pos_offset + sf::Vector2f(card_padding_x, card_padding_y) + sf::Vector2f(card_max_image_size.x, content_size.y) * 0.5f); + loading_icon.setScale(get_ratio(loading_icon_size, new_loading_icon_size)); + loading_icon.setRotation(elapsed_time_sec * 400.0); + window.draw(loading_icon); + image_height = content_size.y; + } + + const float text_padding = item_thumbnail ? card_image_text_padding : 0.0f; + + sf::Vector2f text_pos = sf::Vector2f(pos.x, scissor_y + body_spacing[body_theme].body_padding_vertical) + pos_offset + sf::Vector2f(card_padding_x, card_padding_y) + sf::Vector2f(0.0f, image_height + text_padding); + const float text_height = (item_height - card_padding_y * 2.0f) - image_height - text_padding; + + const float underflow_text = text_pos.y - scissor_y; + const float underflow_height = underflow_text < 0.0f ? std::max(0.0f, text_height + underflow_text) : text_height; + sf::View new_view(sf::FloatRect(0.0f, 0.0f, window_size.x, underflow_height)); + new_view.setViewport(sf::FloatRect(0.0f, std::max(text_pos.y, scissor_y) / (float)window_size.y, 1.0f, underflow_height / (float)window_size.y)); + window.setView(new_view); + + text_pos.y = std::min(0.0f, underflow_text); + float text_offset_y = 0.0f; + if(item->author_text) { + item->author_text->setPosition(text_pos); + item->author_text->draw(window); + text_offset_y += item->author_text->getHeight(); + } + + if(item->title_text) { + item->title_text->setPosition(text_pos + sf::Vector2f(0.0f, text_offset_y)); + item->title_text->draw(window); + text_offset_y += item->title_text->getHeight(); + } + + if(item->description_text) { + item->description_text->setPosition(text_pos + sf::Vector2f(0.0f, text_offset_y)); + item->description_text->draw(window); + text_offset_y += item->description_text->getHeight(); + } + + const float gradient_height = 5.0f; + if(text_offset_y >= text_height - gradient_height && std::abs(item_height - card_height) < 1) { + const sf::Vector2f card_bottom(text_pos.x, text_height); + const sf::Color color = item_index == selected_item ? get_theme().selected_color : get_theme().card_item_background_color; + + sf::Vertex gradient_points[4]; + gradient_points[0] = sf::Vertex(card_bottom + sf::Vector2f(0.0f, -gradient_height), sf::Color(color.r, color.g, color.b, 0)); + gradient_points[1] = sf::Vertex(card_bottom + sf::Vector2f(card_max_image_size.x, -gradient_height), sf::Color(color.r, color.g, color.b, 0)); + gradient_points[2] = sf::Vertex(card_bottom + sf::Vector2f(card_max_image_size.x, 0.0f), color); + gradient_points[3] = sf::Vertex(card_bottom + sf::Vector2f(0.0f, 0.0f), color); + window.draw(gradient_points, 4, sf::Quads); + } + } + } + float Body::get_item_height(BodyItem *item, float width, bool load_texture, bool include_embedded_item, bool merge_with_previous, int item_index) { const bool rendering_card_view = card_view && card_view_enabled; sf::Vector2i content_size = get_item_thumbnail_size(item); diff --git a/src/RoundedRectangle.cpp b/src/RoundedRectangle.cpp index 4776618..fc56823 100644 --- a/src/RoundedRectangle.cpp +++ b/src/RoundedRectangle.cpp @@ -1,13 +1,17 @@ #include "../include/RoundedRectangle.hpp" #include <SFML/Graphics/Shader.hpp> #include <SFML/Graphics/RenderTarget.hpp> +#include <atomic> #include <assert.h> namespace QuickMedia { static const float shadow_radius = 20.0f; // Has to match the shadow offset in rounded_rectangle.glsl + static std::atomic<float> cached_radius = 0.0f; + static std::atomic<float> cached_resolution_x = 0.0f; + static std::atomic<float> cached_resolution_y = 0.0f; RoundedRectangle::RoundedRectangle(sf::Vector2f size, float radius, sf::Color color, sf::Shader *rounded_rectangle_shader) : - radius(radius), pos(0.0f, 0.0f), size(size), rounded_rectangle_shader(rounded_rectangle_shader), band_color(sf::Color::Transparent) + radius(radius), pos(0.0f, 0.0f), size(size), rounded_rectangle_shader(rounded_rectangle_shader) { assert(rounded_rectangle_shader); set_color(color); @@ -44,22 +48,21 @@ namespace QuickMedia { return size; } - void RoundedRectangle::set_band(sf::Vector2f pos, sf::Vector2f size) { - band_pos = pos; - band_size = size; - } - - void RoundedRectangle::set_band_color(sf::Color color) { - band_color = color; - } - void RoundedRectangle::draw(sf::RenderTarget &target) { + const sf::Vector2f resolution = size + sf::Vector2f(shadow_radius*2.0f, shadow_radius*2.0f); + // TODO: Remove these for optimizations. Also do the same in other places where setUniform is called - rounded_rectangle_shader->setUniform("radius", radius); - rounded_rectangle_shader->setUniform("band_pos", band_pos + sf::Vector2f(shadow_radius, shadow_radius)); - rounded_rectangle_shader->setUniform("band_size", band_size); - rounded_rectangle_shader->setUniform("band_color", sf::Glsl::Vec4(band_color.r/255.0f, band_color.g/255.0f, band_color.b/255.0f, band_color.a/255.0f)); - rounded_rectangle_shader->setUniform("resolution", size + sf::Vector2f(shadow_radius*2.0f, shadow_radius*2.0f)); + if(std::abs(cached_radius - radius) > 0.01f) { + rounded_rectangle_shader->setUniform("radius", radius); + cached_radius = radius; + } + + if(std::abs(cached_resolution_x - resolution.x) > 0.01f || std::abs(cached_resolution_y - resolution.y) > 0.01f) { + rounded_rectangle_shader->setUniform("resolution", size + sf::Vector2f(shadow_radius*2.0f, shadow_radius*2.0f)); + cached_resolution_x = resolution.x; + cached_resolution_y = resolution.y; + } + target.draw(vertices, 4, sf::Quads, rounded_rectangle_shader); } }
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