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authordec05eba <dec05eba@protonmail.com>2020-09-14 00:57:06 +0200
committerdec05eba <dec05eba@protonmail.com>2020-09-14 00:57:06 +0200
commit83c7b22eba0c992b30b1a100662cbc260dc974d9 (patch)
tree4c2fbd2e74ac0a44a18961b95b3b62327475dbcd
parent3facc8725c6b6330df016ec98636058192cf91f3 (diff)
Fix shadow on right side of box
-rw-r--r--src/Body.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/Body.cpp b/src/Body.cpp
index 0f47a2b..6500e16 100644
--- a/src/Body.cpp
+++ b/src/Body.cpp
@@ -138,6 +138,8 @@ namespace QuickMedia {
// TODO: Show chapters (rows) that have been read differently to make it easier to see what hasn't been read yet.
void Body::draw(sf::RenderWindow &window, sf::Vector2f pos, sf::Vector2f size, const Json::Value &content_progress) {
sf::Vector2f scissor_pos = pos;
+ sf::Vector2f scissor_size = size;
+ size.x = std::max(0.0f, size.x - 5);
const float image_max_height = 100.0f;
const float spacing_y = 15.0f;
@@ -222,7 +224,7 @@ namespace QuickMedia {
sf::Vector2u window_size = window.getSize();
glEnable(GL_SCISSOR_TEST);
- glScissor(scissor_pos.x, (int)window_size.y - (int)scissor_pos.y - (int)size.y, size.x, size.y);
+ glScissor(scissor_pos.x, (int)window_size.y - (int)scissor_pos.y - (int)scissor_size.y, scissor_size.x, scissor_size.y);
for(int i = first_visible_item + 1; i < num_items; ++i) {
const auto &item = items[i];