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authordec05eba <dec05eba@protonmail.com>2021-06-11 17:11:13 +0200
committerdec05eba <dec05eba@protonmail.com>2021-06-11 17:11:13 +0200
commitc96fdcb4d639ae52ad1d2c812a07e5667849fe71 (patch)
tree37ace7d7fbb79a211d604a9e7a3204e454ee8720 /shaders/circle_mask.glsl
parent26b593b1eac483f700c72b4195e372f4b92acc7f (diff)
Optimize shaders, only update youtube decryption function once every 5 minutes, smoother movement with smaller card items
Diffstat (limited to 'shaders/circle_mask.glsl')
-rw-r--r--shaders/circle_mask.glsl4
1 files changed, 1 insertions, 3 deletions
diff --git a/shaders/circle_mask.glsl b/shaders/circle_mask.glsl
index 198191e..61c87cb 100644
--- a/shaders/circle_mask.glsl
+++ b/shaders/circle_mask.glsl
@@ -13,7 +13,5 @@ void main() {
float radius = 0.49 * resolution.y;
vec4 texture_color = texture2D(texture, gl_TexCoord[0].xy);
- vec4 layer1 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 layer2 = circle(uv, center, radius, texture_color);
- gl_FragColor = mix(layer1, layer2, layer2.a);
+ gl_FragColor = circle(uv, center, radius, texture_color);
}