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author | dec05eba <dec05eba@protonmail.com> | 2021-04-28 05:37:15 +0200 |
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committer | dec05eba <dec05eba@protonmail.com> | 2021-04-28 05:37:42 +0200 |
commit | 1b7abc7e819d055b3d0ea5be8967a1e381bb5d60 (patch) | |
tree | 503e6f67d933119df4512ef7186ed380b393f868 /shaders | |
parent | f045e579e1faa186ca0ebf6e6d1e562fbcd75727 (diff) |
Add youtube subscriptions, etc
Diffstat (limited to 'shaders')
-rw-r--r-- | shaders/circle_mask.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/shaders/circle_mask.glsl b/shaders/circle_mask.glsl index 0266d2c..198191e 100644 --- a/shaders/circle_mask.glsl +++ b/shaders/circle_mask.glsl @@ -2,7 +2,7 @@ uniform sampler2D texture; uniform vec2 resolution; vec4 circle(vec2 uv, vec2 pos, float rad, vec4 color) { - float d = length(pos - uv) - rad; + float d = smoothstep(0.0, 2.0, length(pos - uv) - rad); float t = clamp(d, 0.0, 1.0); return vec4(color.rgb, color.a * (1.0 - t)); } |