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-rw-r--r--shaders/circle_mask.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/shaders/circle_mask.glsl b/shaders/circle_mask.glsl
index 0266d2c..198191e 100644
--- a/shaders/circle_mask.glsl
+++ b/shaders/circle_mask.glsl
@@ -2,7 +2,7 @@ uniform sampler2D texture;
uniform vec2 resolution;
vec4 circle(vec2 uv, vec2 pos, float rad, vec4 color) {
- float d = length(pos - uv) - rad;
+ float d = smoothstep(0.0, 2.0, length(pos - uv) - rad);
float t = clamp(d, 0.0, 1.0);
return vec4(color.rgb, color.a * (1.0 - t));
}