diff options
author | dec05eba <dec05eba@protonmail.com> | 2020-10-17 13:42:31 +0200 |
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committer | dec05eba <dec05eba@protonmail.com> | 2020-10-17 14:56:41 +0200 |
commit | 4a7b86829025664f6eeef6fcb5fc0894733f2ad6 (patch) | |
tree | efd29796ec64b31609640dfea633e3ada982ee1d /shaders | |
parent | 9bf163d51a252fb5a611e88c2e0b4123a98169e1 (diff) |
Matrix: make displayname more bright, add circle mask shader for avatar and room thumbnails
Diffstat (limited to 'shaders')
-rw-r--r-- | shaders/circle_mask.glsl | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/shaders/circle_mask.glsl b/shaders/circle_mask.glsl new file mode 100644 index 0000000..9f82591 --- /dev/null +++ b/shaders/circle_mask.glsl @@ -0,0 +1,9 @@ +uniform sampler2D texture; + +void main() { + vec4 pixel = texture2D(texture, gl_TexCoord[0].xy); + vec2 pixelOffset = gl_TexCoord[0].xy - vec2(0.5, 0.5); + float dist = sqrt(dot(pixelOffset, pixelOffset)); + dist = smoothstep(0.47, 0.5, dist); + gl_FragColor = gl_Color * pixel * vec4(1.0, 1.0, 1.0, 1.0 - dist); +} |