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authordec05eba <dec05eba@protonmail.com>2021-06-12 09:01:03 +0200
committerdec05eba <dec05eba@protonmail.com>2021-06-12 09:01:03 +0200
commit6c442930ca3bef5c3e9e6a75d8aa1d93fe4eb3e1 (patch)
treeaf59b2cdab59fbf94b3b6e59d86d5f9154cd386f /src/RoundedRectangle.cpp
parente705c74a8d9e3fdf6ed181b8793ad7c8c7afb75f (diff)
Better drop shadow, smoother edge for rectangle, drop shadow for download menu
Diffstat (limited to 'src/RoundedRectangle.cpp')
-rw-r--r--src/RoundedRectangle.cpp74
1 files changed, 46 insertions, 28 deletions
diff --git a/src/RoundedRectangle.cpp b/src/RoundedRectangle.cpp
index 33d7d64..f9b79c4 100644
--- a/src/RoundedRectangle.cpp
+++ b/src/RoundedRectangle.cpp
@@ -16,29 +16,21 @@ namespace QuickMedia {
const sf::Color shadow_color(0, 0, 0, 50);
- // Top
- drop_shadow_vertices[0].color = sf::Color(shadow_color.r, shadow_color.g, shadow_color.b, 0);
- drop_shadow_vertices[1].color = sf::Color(shadow_color.r, shadow_color.g, shadow_color.b, 0);
- drop_shadow_vertices[2].color = shadow_color;
- drop_shadow_vertices[3].color = shadow_color;
-
- // Bottom
- drop_shadow_vertices[4].color = shadow_color;
- drop_shadow_vertices[5].color = shadow_color;
- drop_shadow_vertices[6].color = sf::Color(shadow_color.r, shadow_color.g, shadow_color.b, 0);
- drop_shadow_vertices[7].color = sf::Color(shadow_color.r, shadow_color.g, shadow_color.b, 0);
-
- // Left
- drop_shadow_vertices[8].color = sf::Color(shadow_color.r, shadow_color.g, shadow_color.b, 0);
- drop_shadow_vertices[9].color = sf::Color(shadow_color.r, shadow_color.g, shadow_color.b, 0);
- drop_shadow_vertices[10].color = shadow_color;
- drop_shadow_vertices[11].color = shadow_color;
-
- // Right
- drop_shadow_vertices[12].color = sf::Color(shadow_color.r, shadow_color.g, shadow_color.b, 0);
- drop_shadow_vertices[13].color = sf::Color(shadow_color.r, shadow_color.g, shadow_color.b, 0);
- drop_shadow_vertices[14].color = shadow_color;
- drop_shadow_vertices[15].color = shadow_color;
+ // Sides
+ for(size_t i = 0; i < 16; i += 4) {
+ drop_shadow_vertices[i + 0].color = sf::Color(shadow_color.r, shadow_color.g, shadow_color.b, 0);
+ drop_shadow_vertices[i + 1].color = sf::Color(shadow_color.r, shadow_color.g, shadow_color.b, 0);
+ drop_shadow_vertices[i + 2].color = shadow_color;
+ drop_shadow_vertices[i + 3].color = shadow_color;
+ }
+
+ // Corners
+ for(size_t i = 16; i < 32; i += 4) {
+ drop_shadow_vertices[i + 0].color = sf::Color(shadow_color.r, shadow_color.g, shadow_color.b, 0);
+ drop_shadow_vertices[i + 1].color = sf::Color(shadow_color.r, shadow_color.g, shadow_color.b, 0);
+ drop_shadow_vertices[i + 2].color = sf::Color(shadow_color.r, shadow_color.g, shadow_color.b, 0);
+ drop_shadow_vertices[i + 3].color = sf::Color(shadow_color.r, shadow_color.g, shadow_color.b, 100);
+ }
}
void RoundedRectangle::set_position(sf::Vector2f pos) {
@@ -57,10 +49,10 @@ namespace QuickMedia {
drop_shadow_vertices[3].position = pos + sf::Vector2f(radius*0.5f, 0.0f);
// Bottom
- drop_shadow_vertices[4].position = pos + sf::Vector2f(radius*0.5f, size.y);
- drop_shadow_vertices[5].position = pos + size - sf::Vector2f(radius*0.5f, 0.0f);
- drop_shadow_vertices[6].position = pos + size - sf::Vector2f(radius*0.5f, 0.0f) + sf::Vector2f(0.0f, shadow_radius);
- drop_shadow_vertices[7].position = pos + sf::Vector2f(radius*0.5f, size.y) + sf::Vector2f(0.0f, shadow_radius);
+ drop_shadow_vertices[4].position = pos + sf::Vector2f(size.x - radius*0.5f, size.y + shadow_radius);
+ drop_shadow_vertices[5].position = pos + sf::Vector2f(radius*0.5f, size.y + shadow_radius);
+ drop_shadow_vertices[6].position = pos + sf::Vector2f(radius*0.5f, size.y);
+ drop_shadow_vertices[7].position = pos + sf::Vector2f(size.x - radius*0.5f, size.y);
// Left
drop_shadow_vertices[8].position = pos + sf::Vector2f(-shadow_radius, size.y - radius*0.5f);
@@ -73,6 +65,32 @@ namespace QuickMedia {
drop_shadow_vertices[13].position = pos + sf::Vector2f(size.x + shadow_radius, size.y - radius*0.5f);
drop_shadow_vertices[14].position = pos + sf::Vector2f(size.x, size.y - radius*0.5f);
drop_shadow_vertices[15].position = pos + sf::Vector2f(size.x, radius*0.5f);
+
+ const float overshoot = 1.7f;
+
+ // Top left
+ drop_shadow_vertices[16].position = pos + sf::Vector2f(-shadow_radius, radius*0.5f);
+ drop_shadow_vertices[17].position = pos + sf::Vector2f(-shadow_radius*overshoot, -shadow_radius*overshoot);
+ drop_shadow_vertices[18].position = pos + sf::Vector2f(radius*0.5f, -shadow_radius);
+ drop_shadow_vertices[19].position = pos + sf::Vector2f(radius*0.5f, radius*0.5f);
+
+ // Top right
+ drop_shadow_vertices[20].position = pos + sf::Vector2f(size.x - radius*0.5f, -shadow_radius);
+ drop_shadow_vertices[21].position = pos + sf::Vector2f(size.x + shadow_radius*overshoot, -shadow_radius*overshoot);
+ drop_shadow_vertices[22].position = pos + sf::Vector2f(size.x + shadow_radius, radius*0.5f);
+ drop_shadow_vertices[23].position = pos + sf::Vector2f(size.x - radius*0.5f, radius*0.5f);
+
+ // Bottom right
+ drop_shadow_vertices[24].position = pos + sf::Vector2f(size.x + shadow_radius, size.y - radius*0.5f);
+ drop_shadow_vertices[25].position = pos + sf::Vector2f(size.x + shadow_radius*overshoot, size.y + shadow_radius*overshoot);
+ drop_shadow_vertices[26].position = pos + sf::Vector2f(size.x - radius*0.5f, size.y + shadow_radius);
+ drop_shadow_vertices[27].position = pos + sf::Vector2f(size.x - radius*0.5f, size.y - radius*0.5f);
+
+ // Bottom left
+ drop_shadow_vertices[28].position = pos + sf::Vector2f(radius*0.5f, size.y + shadow_radius);
+ drop_shadow_vertices[29].position = pos + sf::Vector2f(-shadow_radius*overshoot, size.y + shadow_radius*overshoot);
+ drop_shadow_vertices[30].position = pos + sf::Vector2f(-shadow_radius, size.y - radius*0.5f);
+ drop_shadow_vertices[31].position = pos + sf::Vector2f(radius*0.5f, size.y - radius*0.5f);
}
void RoundedRectangle::set_size(sf::Vector2f size) {
@@ -104,7 +122,7 @@ namespace QuickMedia {
void RoundedRectangle::draw(sf::RenderTarget &target) {
if(drop_shadow_enabled)
- target.draw(drop_shadow_vertices, 16, sf::Quads);
+ target.draw(drop_shadow_vertices, 32, sf::Quads);
// TODO: Remove these for optimizations. Also do the same in other places where setUniform is called
rounded_rectangle_shader->setUniform("radius", radius);