diff options
author | dec05eba <dec05eba@protonmail.com> | 2021-06-12 09:01:03 +0200 |
---|---|---|
committer | dec05eba <dec05eba@protonmail.com> | 2021-06-12 09:01:03 +0200 |
commit | 6c442930ca3bef5c3e9e6a75d8aa1d93fe4eb3e1 (patch) | |
tree | af59b2cdab59fbf94b3b6e59d86d5f9154cd386f | |
parent | e705c74a8d9e3fdf6ed181b8793ad7c8c7afb75f (diff) |
Better drop shadow, smoother edge for rectangle, drop shadow for download menu
-rw-r--r-- | README.md | 2 | ||||
-rw-r--r-- | TODO | 3 | ||||
-rw-r--r-- | include/RoundedRectangle.hpp | 2 | ||||
-rw-r--r-- | shaders/rounded_rectangle.glsl | 2 | ||||
-rw-r--r-- | shaders/rounded_rectangle_mask.glsl | 2 | ||||
-rw-r--r-- | src/QuickMedia.cpp | 27 | ||||
-rw-r--r-- | src/RoundedRectangle.cpp | 74 |
7 files changed, 69 insertions, 43 deletions
@@ -111,7 +111,7 @@ Type text and then wait and QuickMedia will automatically search.\ `Ctrl+S`: Save the image/video attached to the selected post.\ ### File save controls `Tab`: Switch between navigating the file manager and file name.\ -`Ctrl+Enter`/`Click on save`: Download the file.\ +`Ctrl+Enter`/`Click on save`: Save the file.\ `Esc`/`Click on cancel`: Cancel download.\ ## Matrix text commands `/upload`: Bring up the file manager and select a file to upload to the room, `Esc` to cancel.\ @@ -165,4 +165,5 @@ Improve live stream startup time by downloading the video formats in parts inste Add youtube chapters. Faster seeking for long youtube videos. Disable drop shadow on pinephone. ---resume-playback doesn't seem to work with the new youtube code. Or maybe --save-position-on-quit fails?
\ No newline at end of file +--resume-playback doesn't seem to work with the new youtube code. Or maybe --save-position-on-quit fails? +Create drop shadow with shader instead of quads.
\ No newline at end of file diff --git a/include/RoundedRectangle.hpp b/include/RoundedRectangle.hpp index 3652b03..2ebd915 100644 --- a/include/RoundedRectangle.hpp +++ b/include/RoundedRectangle.hpp @@ -27,7 +27,7 @@ namespace QuickMedia { sf::Vector2f pos; sf::Vector2f size; sf::Vertex vertices[4]; - sf::Vertex drop_shadow_vertices[16]; + sf::Vertex drop_shadow_vertices[32]; sf::Shader *rounded_rectangle_shader; sf::Vector2f band_pos; sf::Vector2f band_size; diff --git a/shaders/rounded_rectangle.glsl b/shaders/rounded_rectangle.glsl index d06a4ba..956e28e 100644 --- a/shaders/rounded_rectangle.glsl +++ b/shaders/rounded_rectangle.glsl @@ -5,7 +5,7 @@ uniform vec4 band_color; uniform vec2 resolution; float rounded_rect(vec2 coord, vec2 size, float r) { - return length(max(abs(coord) - size, 0.0)) - r; + return smoothstep(0.0, 2.0, length(max(abs(coord) - size, 0.0)) - r); } void main() { diff --git a/shaders/rounded_rectangle_mask.glsl b/shaders/rounded_rectangle_mask.glsl index f6ff1a1..a4546e3 100644 --- a/shaders/rounded_rectangle_mask.glsl +++ b/shaders/rounded_rectangle_mask.glsl @@ -3,7 +3,7 @@ uniform float radius; uniform vec2 resolution; float rounded_rect(vec2 coord, vec2 size, float r) { - return length(max(abs(coord) - size, 0.0)) - r; + return smoothstep(0.0, 2.0, length(max(abs(coord) - size, 0.0)) - r); } void main() { diff --git a/src/QuickMedia.cpp b/src/QuickMedia.cpp index 5dd1ebb..2e2ad6d 100644 --- a/src/QuickMedia.cpp +++ b/src/QuickMedia.cpp @@ -611,8 +611,8 @@ namespace QuickMedia { sf::Vector2i focused_monitor_center = get_focused_monitor_center(disp, monitor_size); if(strcmp(plugin_name, "download") == 0) { - window_size.x = std::min(1080, monitor_size.x); - window_size.y = std::min(720, monitor_size.y); + window_size.x = std::min(900, monitor_size.x); + window_size.y = std::min(900, monitor_size.y); } x11_window = XCreateWindow(disp, parent_window ? parent_window : DefaultRootWindow(disp), @@ -1771,7 +1771,7 @@ namespace QuickMedia { page_stack.push(current_page); current_page = PageType::VIDEO_CONTENT; int selected_index = tabs[selected_tab].body->get_selected_item(); - video_content_page(tabs[selected_tab].page.get(), static_cast<VideoPage*>(new_tabs[0].page.get()), selected_item->get_title(), false, tabs[selected_tab].body->items, selected_index, &tab_associated_data[selected_tab].fetched_page, tab_associated_data[selected_tab].update_search_text); + video_content_page(tabs[selected_tab].page.get(), static_cast<VideoPage*>(new_tabs[0].page.get()), "", false, tabs[selected_tab].body->items, selected_index, &tab_associated_data[selected_tab].fetched_page, tab_associated_data[selected_tab].update_search_text); } else if(new_tabs.size() == 1 && new_tabs[0].page->get_type() == PageTypez::CHAT) { MatrixChatPage *tmp_matrix_chat_page = static_cast<MatrixChatPage*>(new_tabs[0].page.get()); MatrixRoomsPage *rooms_page = tmp_matrix_chat_page->rooms_page; @@ -2765,7 +2765,6 @@ namespace QuickMedia { break; } else if(update_err == VideoPlayer::Error::EXITED && video_player->exit_status == 0 && (!is_matrix || is_youtube)) { std::string new_video_url; - std::string new_video_title; if(video_tasks.valid()) { TaskResult task_result = run_task_with_loading_screen([&video_tasks, &related_videos]() { @@ -2788,11 +2787,10 @@ namespace QuickMedia { } // Find video that hasn't been played before in this video session - auto find_next_video = [this, &related_videos, &video_page, &new_video_url, &new_video_title]() { + auto find_next_video = [this, &related_videos, &video_page, &new_video_url]() { for(auto it = related_videos.begin(), end = related_videos.end(); it != end; ++it) { if(!(*it)->url.empty() && watched_videos.find((*it)->url) == watched_videos.end() && !video_page->video_should_be_skipped((*it)->url)) { new_video_url = (*it)->url; - new_video_title = (*it)->get_title(); related_videos.erase(it); break; } @@ -2847,7 +2845,6 @@ namespace QuickMedia { return; } - video_title = std::move(new_video_title); load_video_error_check(false); } else if(update_err != VideoPlayer::Error::OK) { show_notification("QuickMedia", "Failed to play the video (error code " + std::to_string((int)update_err) + ")", Urgency::CRITICAL); @@ -3635,7 +3632,7 @@ namespace QuickMedia { thread_page->set_url(selected_item->url); BodyItems next_items; // TODO: Use real title - video_content_page(thread_page, thread_page, selected_item->get_title(), true, thread_body->items, thread_body->get_selected_item()); + video_content_page(thread_page, thread_page, "", true, thread_body->items, thread_body->get_selected_item()); redraw = true; } else { BodyItem *selected_item = thread_body->get_selected(); @@ -5172,8 +5169,7 @@ namespace QuickMedia { no_video = is_audio; video_page->set_url(selected->url); BodyItems next_items; - // TODO: Add title - video_content_page(matrix_chat_page, video_page.get(), "", message_type == MessageType::VIDEO || message_type == MessageType::AUDIO, next_items, 0); + video_content_page(matrix_chat_page, video_page.get(), selected_item_message->body, message_type == MessageType::VIDEO || message_type == MessageType::AUDIO, next_items, 0); no_video = prev_no_video; redraw = true; avatar_applied = false; @@ -6764,6 +6760,11 @@ namespace QuickMedia { sf::RectangleShape bottom_panel_background; bottom_panel_background.setFillColor(sf::Color(33, 37, 44)); + const sf::Color color(0, 0, 0, 50); + const float gradient_height = 5.0f; + + sf::Vertex gradient_points[4]; + auto save_file = [this, &file_name_entry, &file_manager_page]() -> std::string { auto u8 = file_name_entry.get_text().toUtf8(); std::string *filename = (std::string*)&u8; @@ -6865,6 +6866,11 @@ namespace QuickMedia { file_name_entry.set_max_width(std::floor(cancel_button.get_position().x - bottom_panel_spacing - file_name_label.getLocalBounds().width - bottom_panel_spacing - bottom_panel_spacing)); bottom_panel_background.setPosition(0.0f, window_size.y - std::floor(bottom_panel_padding * 2.0f + file_name_entry.get_height())); bottom_panel_background.setSize(sf::Vector2f(window_size.x, std::floor(bottom_panel_padding * 2.0f + file_name_entry.get_height()))); + + gradient_points[0] = sf::Vertex(bottom_panel_background.getPosition() + sf::Vector2f(0.0f, -gradient_height), sf::Color(color.r, color.g, color.b, 0)); + gradient_points[1] = sf::Vertex(bottom_panel_background.getPosition() + sf::Vector2f(bottom_panel_background.getSize().x, -gradient_height), sf::Color(color.r, color.g, color.b, 0)); + gradient_points[2] = sf::Vertex(bottom_panel_background.getPosition() + sf::Vector2f(bottom_panel_background.getSize().x, 0.0f), color); + gradient_points[3] = sf::Vertex(bottom_panel_background.getPosition() + sf::Vector2f(0.0f, 0.0f), color); } window.clear(back_color); @@ -6875,6 +6881,7 @@ namespace QuickMedia { file_manager_body->draw(window, body_pos, body_size - sf::Vector2f(0.0f, bottom_panel_background.getSize().y)); window.draw(bottom_panel_background); + window.draw(gradient_points, 4, sf::Quads); window.draw(file_name_label); cancel_button.draw(window); save_button.draw(window); diff --git a/src/RoundedRectangle.cpp b/src/RoundedRectangle.cpp index 33d7d64..f9b79c4 100644 --- a/src/RoundedRectangle.cpp +++ b/src/RoundedRectangle.cpp @@ -16,29 +16,21 @@ namespace QuickMedia { const sf::Color shadow_color(0, 0, 0, 50); - // Top - drop_shadow_vertices[0].color = sf::Color(shadow_color.r, shadow_color.g, shadow_color.b, 0); - drop_shadow_vertices[1].color = sf::Color(shadow_color.r, shadow_color.g, shadow_color.b, 0); - drop_shadow_vertices[2].color = shadow_color; - drop_shadow_vertices[3].color = shadow_color; - - // Bottom - drop_shadow_vertices[4].color = shadow_color; - drop_shadow_vertices[5].color = shadow_color; - drop_shadow_vertices[6].color = sf::Color(shadow_color.r, shadow_color.g, shadow_color.b, 0); - drop_shadow_vertices[7].color = sf::Color(shadow_color.r, shadow_color.g, shadow_color.b, 0); - - // Left - drop_shadow_vertices[8].color = sf::Color(shadow_color.r, shadow_color.g, shadow_color.b, 0); - drop_shadow_vertices[9].color = sf::Color(shadow_color.r, shadow_color.g, shadow_color.b, 0); - drop_shadow_vertices[10].color = shadow_color; - drop_shadow_vertices[11].color = shadow_color; - - // Right - drop_shadow_vertices[12].color = sf::Color(shadow_color.r, shadow_color.g, shadow_color.b, 0); - drop_shadow_vertices[13].color = sf::Color(shadow_color.r, shadow_color.g, shadow_color.b, 0); - drop_shadow_vertices[14].color = shadow_color; - drop_shadow_vertices[15].color = shadow_color; + // Sides + for(size_t i = 0; i < 16; i += 4) { + drop_shadow_vertices[i + 0].color = sf::Color(shadow_color.r, shadow_color.g, shadow_color.b, 0); + drop_shadow_vertices[i + 1].color = sf::Color(shadow_color.r, shadow_color.g, shadow_color.b, 0); + drop_shadow_vertices[i + 2].color = shadow_color; + drop_shadow_vertices[i + 3].color = shadow_color; + } + + // Corners + for(size_t i = 16; i < 32; i += 4) { + drop_shadow_vertices[i + 0].color = sf::Color(shadow_color.r, shadow_color.g, shadow_color.b, 0); + drop_shadow_vertices[i + 1].color = sf::Color(shadow_color.r, shadow_color.g, shadow_color.b, 0); + drop_shadow_vertices[i + 2].color = sf::Color(shadow_color.r, shadow_color.g, shadow_color.b, 0); + drop_shadow_vertices[i + 3].color = sf::Color(shadow_color.r, shadow_color.g, shadow_color.b, 100); + } } void RoundedRectangle::set_position(sf::Vector2f pos) { @@ -57,10 +49,10 @@ namespace QuickMedia { drop_shadow_vertices[3].position = pos + sf::Vector2f(radius*0.5f, 0.0f); // Bottom - drop_shadow_vertices[4].position = pos + sf::Vector2f(radius*0.5f, size.y); - drop_shadow_vertices[5].position = pos + size - sf::Vector2f(radius*0.5f, 0.0f); - drop_shadow_vertices[6].position = pos + size - sf::Vector2f(radius*0.5f, 0.0f) + sf::Vector2f(0.0f, shadow_radius); - drop_shadow_vertices[7].position = pos + sf::Vector2f(radius*0.5f, size.y) + sf::Vector2f(0.0f, shadow_radius); + drop_shadow_vertices[4].position = pos + sf::Vector2f(size.x - radius*0.5f, size.y + shadow_radius); + drop_shadow_vertices[5].position = pos + sf::Vector2f(radius*0.5f, size.y + shadow_radius); + drop_shadow_vertices[6].position = pos + sf::Vector2f(radius*0.5f, size.y); + drop_shadow_vertices[7].position = pos + sf::Vector2f(size.x - radius*0.5f, size.y); // Left drop_shadow_vertices[8].position = pos + sf::Vector2f(-shadow_radius, size.y - radius*0.5f); @@ -73,6 +65,32 @@ namespace QuickMedia { drop_shadow_vertices[13].position = pos + sf::Vector2f(size.x + shadow_radius, size.y - radius*0.5f); drop_shadow_vertices[14].position = pos + sf::Vector2f(size.x, size.y - radius*0.5f); drop_shadow_vertices[15].position = pos + sf::Vector2f(size.x, radius*0.5f); + + const float overshoot = 1.7f; + + // Top left + drop_shadow_vertices[16].position = pos + sf::Vector2f(-shadow_radius, radius*0.5f); + drop_shadow_vertices[17].position = pos + sf::Vector2f(-shadow_radius*overshoot, -shadow_radius*overshoot); + drop_shadow_vertices[18].position = pos + sf::Vector2f(radius*0.5f, -shadow_radius); + drop_shadow_vertices[19].position = pos + sf::Vector2f(radius*0.5f, radius*0.5f); + + // Top right + drop_shadow_vertices[20].position = pos + sf::Vector2f(size.x - radius*0.5f, -shadow_radius); + drop_shadow_vertices[21].position = pos + sf::Vector2f(size.x + shadow_radius*overshoot, -shadow_radius*overshoot); + drop_shadow_vertices[22].position = pos + sf::Vector2f(size.x + shadow_radius, radius*0.5f); + drop_shadow_vertices[23].position = pos + sf::Vector2f(size.x - radius*0.5f, radius*0.5f); + + // Bottom right + drop_shadow_vertices[24].position = pos + sf::Vector2f(size.x + shadow_radius, size.y - radius*0.5f); + drop_shadow_vertices[25].position = pos + sf::Vector2f(size.x + shadow_radius*overshoot, size.y + shadow_radius*overshoot); + drop_shadow_vertices[26].position = pos + sf::Vector2f(size.x - radius*0.5f, size.y + shadow_radius); + drop_shadow_vertices[27].position = pos + sf::Vector2f(size.x - radius*0.5f, size.y - radius*0.5f); + + // Bottom left + drop_shadow_vertices[28].position = pos + sf::Vector2f(radius*0.5f, size.y + shadow_radius); + drop_shadow_vertices[29].position = pos + sf::Vector2f(-shadow_radius*overshoot, size.y + shadow_radius*overshoot); + drop_shadow_vertices[30].position = pos + sf::Vector2f(-shadow_radius, size.y - radius*0.5f); + drop_shadow_vertices[31].position = pos + sf::Vector2f(radius*0.5f, size.y - radius*0.5f); } void RoundedRectangle::set_size(sf::Vector2f size) { @@ -104,7 +122,7 @@ namespace QuickMedia { void RoundedRectangle::draw(sf::RenderTarget &target) { if(drop_shadow_enabled) - target.draw(drop_shadow_vertices, 16, sf::Quads); + target.draw(drop_shadow_vertices, 32, sf::Quads); // TODO: Remove these for optimizations. Also do the same in other places where setUniform is called rounded_rectangle_shader->setUniform("radius", radius); |