diff options
-rw-r--r-- | shaders/rounded_rectangle.glsl | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/shaders/rounded_rectangle.glsl b/shaders/rounded_rectangle.glsl index d06a4ba..8ba138f 100644 --- a/shaders/rounded_rectangle.glsl +++ b/shaders/rounded_rectangle.glsl @@ -15,8 +15,11 @@ void main() { float a = clamp(rounded_rect(uv - center, size - radius, radius), 0.0, 1.0); // same as: if(uv.x >= band_pos.x && uv.x <= band_pos.x + band_size.x && uv.y >= band_pos.y && uv.y <= band_pos.y + band_size.y) - vec2 band_blend = step(band_pos, uv) - step(band_pos + band_size, uv); - vec4 front_color = mix(gl_Color, band_color, band_blend.x*band_blend.y); + //vec2 band_blend = step(band_pos, uv) - step(band_pos + band_size, uv); + //vec4 front_color = mix(gl_Color, band_color, band_blend.x*band_blend.y); + vec4 front_color = gl_Color; + if(uv.x >= band_pos.x && uv.x <= band_pos.x + band_size.x && uv.y >= band_pos.y && uv.y <= band_pos.y + band_size.y) + front_color = band_color; front_color.a *= (1.0 - a); gl_FragColor = front_color; }
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