diff options
-rw-r--r-- | src/Body.cpp | 17 |
1 files changed, 14 insertions, 3 deletions
diff --git a/src/Body.cpp b/src/Body.cpp index ed4862b..2e653e5 100644 --- a/src/Body.cpp +++ b/src/Body.cpp @@ -127,12 +127,12 @@ namespace QuickMedia { // hasn't been read yet. void Body::draw(sf::RenderWindow &window, sf::Vector2f pos, sf::Vector2f size, const Json::Value &content_progress) { const float font_height = title_text.getCharacterSize() + 4.0f; - const float image_height = 100.0f; + const float image_max_height = 100.0f; const float spacing_y = 15.0f; const float padding_y = 2.0f; const float start_y = pos.y; - sf::RectangleShape image_fallback(sf::Vector2f(50, image_height)); + sf::RectangleShape image_fallback(sf::Vector2f(50, image_max_height)); image_fallback.setFillColor(sf::Color::White); sf::Sprite image; @@ -164,6 +164,12 @@ namespace QuickMedia { if(item->visible) { float item_height = font_height * std::max(1, item->num_lines); if(draw_thumbnails && !item->thumbnail_url.empty()) { + auto &item_thumbnail = item_thumbnail_textures[first_visible_item]; + float image_height = image_max_height; + if(item_thumbnail.texture && item_thumbnail.texture->getNativeHandle() != 0) { + auto image_size = item_thumbnail.texture->getSize(); + image_height = std::min(image_max_height, (float)image_size.y); + } item_height = std::max(item_height, image_height); } item_height += spacing_y + padding_y * 2.0f; @@ -189,6 +195,11 @@ namespace QuickMedia { float item_height = font_height * std::max(1, item->num_lines); if(draw_thumbnails && !item->thumbnail_url.empty()) { + float image_height = image_max_height; + if(item_thumbnail.texture && item_thumbnail.texture->getNativeHandle() != 0) { + auto image_size = item_thumbnail.texture->getSize(); + image_height = std::min(image_max_height, (float)image_size.y); + } item_height = std::max(item_height, image_height); } item_height += (padding_y * 2.0f); @@ -232,7 +243,7 @@ namespace QuickMedia { if(item_thumbnail.texture && item_thumbnail.texture->getNativeHandle() != 0) { image.setTexture(*item_thumbnail.texture, true); auto image_size = image.getTexture()->getSize(); - auto height_ratio = image_height / image_size.y; + auto height_ratio = std::min(image_max_height, (float)image_size.y) / image_size.y; auto scale = image.getScale(); auto image_scale_ratio = scale.x / scale.y; const float width_ratio = height_ratio * image_scale_ratio; |