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authordec05eba <dec05eba@protonmail.com>2019-10-27 01:30:34 +0200
committerdec05eba <dec05eba@protonmail.com>2021-11-18 15:21:48 +0100
commitfbd2e5d9a802db4fb5e056705ec599ac423e09be (patch)
treeebe71975909a0767b5de045c28fc28d09292bca3 /src/RenderBackend/OpenGL/DeviceFrame.cpp
parent24934c7823457767855bd0abb249a55b8a8c077d (diff)
Create Shader class as a base for vertex and pixel shader
Diffstat (limited to 'src/RenderBackend/OpenGL/DeviceFrame.cpp')
-rw-r--r--src/RenderBackend/OpenGL/DeviceFrame.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/RenderBackend/OpenGL/DeviceFrame.cpp b/src/RenderBackend/OpenGL/DeviceFrame.cpp
index 9d60597..e79dfa1 100644
--- a/src/RenderBackend/OpenGL/DeviceFrame.cpp
+++ b/src/RenderBackend/OpenGL/DeviceFrame.cpp
@@ -28,9 +28,11 @@ namespace amalgine
void DeviceFrame::draw()
{
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
for(DeviceMemory *deviceMemory : buffers)
{
deviceMemory->draw();
}
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
}
}