diff options
author | dec05eba <dec05eba@protonmail.com> | 2019-10-27 01:30:34 +0200 |
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committer | dec05eba <dec05eba@protonmail.com> | 2021-11-18 15:21:48 +0100 |
commit | fbd2e5d9a802db4fb5e056705ec599ac423e09be (patch) | |
tree | ebe71975909a0767b5de045c28fc28d09292bca3 /src/RenderBackend/OpenGL/DeviceFrame.cpp | |
parent | 24934c7823457767855bd0abb249a55b8a8c077d (diff) |
Create Shader class as a base for vertex and pixel shader
Diffstat (limited to 'src/RenderBackend/OpenGL/DeviceFrame.cpp')
-rw-r--r-- | src/RenderBackend/OpenGL/DeviceFrame.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/RenderBackend/OpenGL/DeviceFrame.cpp b/src/RenderBackend/OpenGL/DeviceFrame.cpp index 9d60597..e79dfa1 100644 --- a/src/RenderBackend/OpenGL/DeviceFrame.cpp +++ b/src/RenderBackend/OpenGL/DeviceFrame.cpp @@ -28,9 +28,11 @@ namespace amalgine void DeviceFrame::draw() { + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); for(DeviceMemory *deviceMemory : buffers) { deviceMemory->draw(); } + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); } } |