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authorTulir Asokan <tulir@maunium.net>2018-04-30 22:28:29 +0300
committerTulir Asokan <tulir@maunium.net>2018-04-30 22:28:29 +0300
commitb3543e90902e51c6f3cb3a90a7637d06a6ac5458 (patch)
treeef820c237b214bf3a57dce22d98d24a70a842dac /matrix/sync.go
parenta6b8c20b20fcf27643843cfef8516562a67c0b70 (diff)
Stop showing rooms the user has left in the room list. Fixes #35
Diffstat (limited to 'matrix/sync.go')
-rw-r--r--matrix/sync.go51
1 files changed, 32 insertions, 19 deletions
diff --git a/matrix/sync.go b/matrix/sync.go
index 8ff3d39..e2d38df 100644
--- a/matrix/sync.go
+++ b/matrix/sync.go
@@ -31,12 +31,24 @@ type SyncerSession interface {
GetUserID() string
}
+type EventSource int
+
+const (
+ EventSourcePresence EventSource = iota
+ EventSourceAccountData
+ EventSourceJoin
+ EventSourceInvite
+ EventSourceLeave
+)
+
+type EventHandler func(source EventSource, event *gomatrix.Event)
+
// GomuksSyncer is the default syncing implementation. You can either write your own syncer, or selectively
// replace parts of this default syncer (e.g. the ProcessResponse method). The default syncer uses the observer
// pattern to notify callers about incoming events. See GomuksSyncer.OnEventType for more information.
type GomuksSyncer struct {
Session SyncerSession
- listeners map[string][]gomatrix.OnEventListener // event type to listeners array
+ listeners map[string][]EventHandler // event type to listeners array
FirstSyncDone bool
InitDoneCallback func()
}
@@ -45,22 +57,22 @@ type GomuksSyncer struct {
func NewGomuksSyncer(session SyncerSession) *GomuksSyncer {
return &GomuksSyncer{
Session: session,
- listeners: make(map[string][]gomatrix.OnEventListener),
+ listeners: make(map[string][]EventHandler),
FirstSyncDone: false,
}
}
// ProcessResponse processes a Matrix sync response.
func (s *GomuksSyncer) ProcessResponse(res *gomatrix.RespSync, since string) (err error) {
- s.processSyncEvents(nil, res.Presence.Events, false, false)
- s.processSyncEvents(nil, res.AccountData.Events, false, false)
+ s.processSyncEvents(nil, res.Presence.Events, EventSourcePresence, false, false)
+ s.processSyncEvents(nil, res.AccountData.Events, EventSourceAccountData, false, false)
for roomID, roomData := range res.Rooms.Join {
room := s.Session.GetRoom(roomID)
- s.processSyncEvents(room, roomData.State.Events, true, false)
- s.processSyncEvents(room, roomData.Timeline.Events, false, false)
- s.processSyncEvents(room, roomData.Ephemeral.Events, false, false)
- s.processSyncEvents(room, roomData.AccountData.Events, false, false)
+ s.processSyncEvents(room, roomData.State.Events, EventSourceJoin, true, false)
+ s.processSyncEvents(room, roomData.Timeline.Events, EventSourceJoin, false, false)
+ s.processSyncEvents(room, roomData.Ephemeral.Events, EventSourceJoin, false, false)
+ s.processSyncEvents(room, roomData.AccountData.Events, EventSourceJoin, false, false)
if len(room.PrevBatch) == 0 {
room.PrevBatch = roomData.Timeline.PrevBatch
@@ -69,13 +81,14 @@ func (s *GomuksSyncer) ProcessResponse(res *gomatrix.RespSync, since string) (er
for roomID, roomData := range res.Rooms.Invite {
room := s.Session.GetRoom(roomID)
- s.processSyncEvents(room, roomData.State.Events, true, false)
+ s.processSyncEvents(room, roomData.State.Events, EventSourceInvite, true, false)
}
for roomID, roomData := range res.Rooms.Leave {
room := s.Session.GetRoom(roomID)
- s.processSyncEvents(room, roomData.State.Events, true, true)
- s.processSyncEvents(room, roomData.Timeline.Events, false, false)
+ room.HasLeft = true
+ s.processSyncEvents(room, roomData.State.Events, EventSourceLeave, true, true)
+ s.processSyncEvents(room, roomData.Timeline.Events, EventSourceLeave, false, false)
if len(room.PrevBatch) == 0 {
room.PrevBatch = roomData.Timeline.PrevBatch
@@ -90,41 +103,41 @@ func (s *GomuksSyncer) ProcessResponse(res *gomatrix.RespSync, since string) (er
return
}
-func (s *GomuksSyncer) processSyncEvents(room *rooms.Room, events []*gomatrix.Event, isState bool, checkStateKey bool) {
+func (s *GomuksSyncer) processSyncEvents(room *rooms.Room, events []*gomatrix.Event, source EventSource, isState bool, checkStateKey bool) {
for _, event := range events {
if !checkStateKey || event.StateKey != nil {
- s.processSyncEvent(room, event, isState)
+ s.processSyncEvent(room, event, source, isState)
}
}
}
-func (s *GomuksSyncer) processSyncEvent(room *rooms.Room, event *gomatrix.Event, isState bool) {
+func (s *GomuksSyncer) processSyncEvent(room *rooms.Room, event *gomatrix.Event, source EventSource, isState bool) {
if room != nil {
event.RoomID = room.ID
}
if isState {
room.UpdateState(event)
}
- s.notifyListeners(event)
+ s.notifyListeners(source, event)
}
// OnEventType allows callers to be notified when there are new events for the given event type.
// There are no duplicate checks.
-func (s *GomuksSyncer) OnEventType(eventType string, callback gomatrix.OnEventListener) {
+func (s *GomuksSyncer) OnEventType(eventType string, callback EventHandler) {
_, exists := s.listeners[eventType]
if !exists {
- s.listeners[eventType] = []gomatrix.OnEventListener{}
+ s.listeners[eventType] = []EventHandler{}
}
s.listeners[eventType] = append(s.listeners[eventType], callback)
}
-func (s *GomuksSyncer) notifyListeners(event *gomatrix.Event) {
+func (s *GomuksSyncer) notifyListeners(source EventSource, event *gomatrix.Event) {
listeners, exists := s.listeners[event.Type]
if !exists {
return
}
for _, fn := range listeners {
- fn(event)
+ fn(source, event)
}
}