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author | dec05eba <dec05eba@protonmail.com> | 2022-08-23 17:39:49 +0200 |
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committer | dec05eba <dec05eba@protonmail.com> | 2022-08-23 17:39:49 +0200 |
commit | cd69b7813b98ce0a27667d220e2fff7727cae65d (patch) | |
tree | 4f965618491ae39b174d56f1a8d3f88691e76d2f /README.md | |
parent | 16237d589a9bddbe12018f3f5c1be55ce3d847e6 (diff) |
Add option to use multiple audio inputs (each in their own audio track)
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 1 |
1 files changed, 0 insertions, 1 deletions
@@ -45,7 +45,6 @@ FFMPEG only uses the GPU with CUDA when doing transcoding from an input video to * Support AMD and Intel, using VAAPI. cuda and vaapi should be loaded at runtime using dlopen instead of linking to those libraries at compile-time. * Clean up the code! -* Fix segfault in debug mode (happens because audio codec becomes NULL?) * Dynamically change bitrate/resolution to match desired fps. This would be helpful when streaming for example, where the encode output speed also depends on upload speed to the streaming service. * Show cursor when recording. Currently the cursor is not visible when recording a window and it's disabled when recording screen-direct to allow direct nvfbc capture for fullscreen windows, which allows for better performance and variable refresh rate monitors to work. * Implement opengl injection to capture texture. This fixes composition issues and (VRR) without having to use NvFBC direct capture. |