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authordec05eba <dec05eba@protonmail.com>2025-04-09 00:45:14 +0200
committerdec05eba <dec05eba@protonmail.com>2025-04-09 00:45:14 +0200
commit4e866a18fc6d752dab416768a279898104c8c487 (patch)
treeef26ef9926172fa859bc5913dd30a3edaa4ce40a /TODO
parentdb04b2e55e366fc60c0f0ff8e0caac991b2a6536 (diff)
m
Diffstat (limited to 'TODO')
-rw-r--r--TODO4
1 files changed, 3 insertions, 1 deletions
diff --git a/TODO b/TODO
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+++ b/TODO
@@ -262,4 +262,6 @@ Add option to save replay buffer on disk instead of ram.
nvfbc capture cursor with cursor.h instead and composite that on top. This allows us to also always get a cursor in direct capture mode. This could possible give better performance as well.
-Maybe remove external shader code and make a simple external to internal texture converter (compute shader), to reduce texture sampling. Maybe this is faster? \ No newline at end of file
+Maybe remove external shader code and make a simple external to internal texture converter (compute shader), to reduce texture sampling. Maybe this is faster?
+
+Fix opengl context broken after suspend on nvidia by using this: https://registry.khronos.org/OpenGL/extensions/NV/NV_robustness_video_memory_purge.txt requires glx context creation flags and GetGraphicsResetStatusARB() == PURGED_CONTEXT_RESET_NV check to recreate all graphics.