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authordec05eba <dec05eba@protonmail.com>2025-06-16 20:57:59 +0200
committerdec05eba <dec05eba@protonmail.com>2025-06-16 20:57:59 +0200
commitbc58e382b7182497d1cfc08e1a158d1ecd5ef4cd (patch)
tree77591cd31b7a2dfa93fb1baeea4a25725bb65ff5 /TODO
parent630c5042410996d3ec05ddf2906f1f5d2d424626 (diff)
EGL_OPENGL_ES_BIT->EGL_OPENGL_ES2_BIT
Diffstat (limited to 'TODO')
-rw-r--r--TODO2
1 files changed, 2 insertions, 0 deletions
diff --git a/TODO b/TODO
index ab23e05..d552616 100644
--- a/TODO
+++ b/TODO
@@ -304,3 +304,5 @@ Allow medium, high, very_high and ultra quality for -bm cbr. If that is used the
Maybe remove shader compute code. It doesn't seem necessary anymore now that glSwapBuffer/glFinish isn't used. dbus server isn't needed anymore either, the code can be moved back to the gpu screen recorder process.
Add proper check if opengl functions are supported. dlsym for the symbol will return a no-op function if it's not supported, so it silently fails if used.
+
+Colors are offset to bottom left by 1 pixel or so on steam deck in landscape mode.