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authordec05eba <dec05eba@protonmail.com>2023-04-15 20:39:02 +0200
committerdec05eba <dec05eba@protonmail.com>2023-04-15 20:39:02 +0200
commitc510bc5ae5099640869ae4a9a475339a5593e676 (patch)
tree65674357e79b277ccda35e3fd2c9ceee1ba2d83d /TODO
parentc9c615d4c711618e66e95220643d3f97f9fc7b87 (diff)
Remove extra swapBuffer in kms capture
Diffstat (limited to 'TODO')
-rw-r--r--TODO2
1 files changed, 1 insertions, 1 deletions
diff --git a/TODO b/TODO
index bfcdba4..a8fe549 100644
--- a/TODO
+++ b/TODO
@@ -53,7 +53,7 @@ Monitor capture on steam deck is slightly below the game fps, but only when capt
Is this related to the dma buf rotation issue? different modifier being slow? does this always happen?
Make sure rgb to yuv color conversion is 100% correct.
-Fallback to vaapi copy in kms if opengl version fails. This can happen on steam deck for some reason (driver bug?).
+Fallback to vaapi copy in kms if opengl version fails. This can happen on steam deck for some reason (driver bug?). Also vaapi copy uses less gpu since it uses video codec unit to copy.
Test if vaapi copy version uses less memory than opengl version.
Intel is a bit weird with monitor capture and multiple monitors. If one of the monitors is rotated then all the kms will be rotated as well.