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authordec05eba <dec05eba@protonmail.com>2024-06-23 01:02:40 +0200
committerdec05eba <dec05eba@protonmail.com>2024-06-23 01:02:40 +0200
commitd21ada4b19f506c4ce4745564c613a09a45cfb30 (patch)
treeb8470efecdb2f3a8ef55cb0b2f3cf029e79212ce /TODO
parent45e6f87d588883fb7a0416d2b45a7848711cb7a6 (diff)
temp
Diffstat (limited to 'TODO')
-rw-r--r--TODO4
1 files changed, 3 insertions, 1 deletions
diff --git a/TODO b/TODO
index 2f7485b..39c8c54 100644
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@@ -135,4 +135,6 @@ Enable b-frames.
Support vfr matching games exact fps all the time. On x11 use damage tracking, on wayland? maybe there is drm plane damage tracking. But that may not be accurate as the compositor may update it every monitor hz anyways. On wayland maybe only support it for desktop portal + pipewire capture.
Support selecting which gpu to use. This can be done in egl with eglQueryDevicesEXT and then eglGetPlatformDisplayEXT. This will automatically work on AMD and Intel as vaapi uses the same device. On nvidia we need to use eglQueryDeviceAttribEXT with EGL_CUDA_DEVICE_NV.
- Maybe on glx (nvidia x11 nvfbc) we need to use __NV_PRIME_RENDER_OFFLOAD_PROVIDER and __GLX_VENDOR_LIBRARY_NAME instead. \ No newline at end of file
+ Maybe on glx (nvidia x11 nvfbc) we need to use __NV_PRIME_RENDER_OFFLOAD_PROVIDER and __GLX_VENDOR_LIBRARY_NAME instead.
+
+Remove is_damaged and clear_damage and return a value from capture function instead that states if the image has been updated or not.