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authordec05eba <dec05eba@protonmail.com>2024-03-09 15:28:17 +0100
committerdec05eba <dec05eba@protonmail.com>2024-03-09 15:36:45 +0100
commit5e05bbbbcbd45298c48af2b56a33da93d15b8f44 (patch)
treeac5ba627a63a34bfce2977e3d62344cfab46dba5 /include/capture/xcomposite_cuda.h
parent3d9a7065280e64797c5a68c794a04d60fb3f767c (diff)
Refactor xcomposite
Move common code between cuda/vaapi implementations into xcomposite file. This also fixes limited/full range colors on nvidia.
Diffstat (limited to 'include/capture/xcomposite_cuda.h')
-rw-r--r--include/capture/xcomposite_cuda.h8
1 files changed, 2 insertions, 6 deletions
diff --git a/include/capture/xcomposite_cuda.h b/include/capture/xcomposite_cuda.h
index 53b7c0d..b93c6de 100644
--- a/include/capture/xcomposite_cuda.h
+++ b/include/capture/xcomposite_cuda.h
@@ -2,14 +2,10 @@
#define GSR_CAPTURE_XCOMPOSITE_CUDA_H
#include "capture.h"
-#include "../egl.h"
-#include "../vec2.h"
+#include "xcomposite.h"
typedef struct {
- gsr_egl *egl;
- Window window;
- bool follow_focused; /* If this is set then |window| is ignored */
- vec2i region_size; /* This is currently only used with |follow_focused| */
+ gsr_capture_xcomposite_params base;
bool overclock;
} gsr_capture_xcomposite_cuda_params;