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authordec05eba <dec05eba@protonmail.com>2025-03-29 13:27:20 +0100
committerdec05eba <dec05eba@protonmail.com>2025-03-29 13:29:10 +0100
commita41a32cb9079dc3c78414b7b0cdc68243333020d (patch)
tree5776bf16deb9f4e18cf744d474e0d1f0dc19c081 /include/shader.h
parent634a563bc0e7d23040e70f90e7ccc498aa7db41e (diff)
WIP: use compute shader instead of graphics shader for better performance (especially on amd)
Diffstat (limited to 'include/shader.h')
-rw-r--r--include/shader.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/shader.h b/include/shader.h
index 57d1096..8bc1104 100644
--- a/include/shader.h
+++ b/include/shader.h
@@ -9,7 +9,7 @@ typedef struct {
} gsr_shader;
/* |vertex_shader| or |fragment_shader| may be NULL */
-int gsr_shader_init(gsr_shader *self, gsr_egl *egl, const char *vertex_shader, const char *fragment_shader);
+int gsr_shader_init(gsr_shader *self, gsr_egl *egl, const char *vertex_shader, const char *fragment_shader, const char *compute_shader);
void gsr_shader_deinit(gsr_shader *self);
int gsr_shader_bind_attribute_location(gsr_shader *self, const char *attribute, int location);