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authordec05eba <dec05eba@protonmail.com>2024-09-16 22:19:09 +0200
committerdec05eba <dec05eba@protonmail.com>2024-09-16 23:31:53 +0200
commit25b7b4e84e00c3fd008f3b94146a3051a35029f2 (patch)
tree5a20e1bdc9dcde5e497be371bf5808eb9c862d21 /include/window_texture.h
parent4bcf976a71c3cb7660912b4e888a2197f81eb4b1 (diff)
Pure vaapi capture (for capture target) and opengl composition for cursor only when capturing window and portal as well, clear background on resize for monitor capture
Diffstat (limited to 'include/window_texture.h')
-rw-r--r--include/window_texture.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/include/window_texture.h b/include/window_texture.h
index 75bb2a7..6ee5df4 100644
--- a/include/window_texture.h
+++ b/include/window_texture.h
@@ -7,6 +7,7 @@ typedef struct {
Display *display;
Window window;
Pixmap pixmap;
+ EGLImage image;
unsigned int texture_id;
int redirected;
gsr_egl *egl;