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authordec05eba <dec05eba@protonmail.com>2024-08-15 08:12:44 +0200
committerdec05eba <dec05eba@protonmail.com>2024-08-15 08:12:44 +0200
commit8e3014aa97d30ba3b24d5409be00db6ecd76f4b3 (patch)
treedcd7b8e515171ac3baff44b206dcbed406726bca /src/capture/kms.c
parentffb8c6af3bc6614665f1c5102cdab779963e39c1 (diff)
Use external texture target for external texture
Diffstat (limited to 'src/capture/kms.c')
-rw-r--r--src/capture/kms.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/capture/kms.c b/src/capture/kms.c
index 4e2a24e..7785d8d 100644
--- a/src/capture/kms.c
+++ b/src/capture/kms.c
@@ -95,12 +95,12 @@ static void gsr_capture_kms_create_input_texture_ids(gsr_capture_kms *self) {
self->params.egl->glBindTexture(GL_TEXTURE_2D, 0);
self->params.egl->glGenTextures(1, &self->external_input_texture_id);
- self->params.egl->glBindTexture(GL_TEXTURE_2D, self->external_input_texture_id);
- self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- self->params.egl->glBindTexture(GL_TEXTURE_2D, 0);
+ self->params.egl->glBindTexture(GL_TEXTURE_EXTERNAL_OES, self->external_input_texture_id);
+ self->params.egl->glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ self->params.egl->glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ self->params.egl->glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ self->params.egl->glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ self->params.egl->glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0);
const bool cursor_texture_id_is_external = self->params.egl->gpu_info.vendor == GSR_GPU_VENDOR_NVIDIA;
const int cursor_texture_id_target = cursor_texture_id_is_external ? GL_TEXTURE_EXTERNAL_OES : GL_TEXTURE_2D;