diff options
author | dec05eba <dec05eba@protonmail.com> | 2024-09-21 15:43:19 +0200 |
---|---|---|
committer | dec05eba <dec05eba@protonmail.com> | 2024-09-21 15:43:19 +0200 |
commit | eddb07ac408fe80af0ffd88e85880f813c57642a (patch) | |
tree | 0039022efb2d145d2c7e2a757135dba954f3c14e /src/capture | |
parent | ff6d46871387ebae99904602b51d619f8d6ae957 (diff) |
Revert recent time framing and performance changes as it affects slower devices badly
Diffstat (limited to 'src/capture')
-rw-r--r-- | src/capture/kms.c | 23 | ||||
-rw-r--r-- | src/capture/portal.c | 3 | ||||
-rw-r--r-- | src/capture/xcomposite.c | 3 |
3 files changed, 2 insertions, 27 deletions
diff --git a/src/capture/kms.c b/src/capture/kms.c index fcf2058..7a61962 100644 --- a/src/capture/kms.c +++ b/src/capture/kms.c @@ -570,15 +570,6 @@ static int gsr_capture_kms_capture(gsr_capture *cap, AVFrame *frame, gsr_color_c if(!capture_is_combined_plane) capture_pos = (vec2i){drm_fd->x, drm_fd->y}; - // TODO: Hack!! cursor flickers without this when using vaapi copy on wayland. - // There is probably some sync issue between opengl and vaapi. It flickers more when capture fps is lower. - // Remove this when that has been figured out. Same for the below glFlush && glFinish - const int hack_iterations = max_int(1, roundf(1000.0 / (double)self->params.fps)); - for(int i = 0; i < hack_iterations; ++i) { - self->params.egl->glFlush(); - self->params.egl->glFinish(); - } - /* Fast opengl free path */ if(self->monitor_rotation == GSR_MONITOR_ROT_0 && video_codec_context_is_vaapi(self->video_codec_context) && self->params.egl->gpu_info.vendor == GSR_GPU_VENDOR_AMD) { int fds[4]; @@ -599,20 +590,12 @@ static int gsr_capture_kms_capture(gsr_capture *cap, AVFrame *frame, gsr_color_c self->params.egl->eglDestroyImage(self->params.egl->egl_display, image); } - self->params.egl->glFlush(); - self->params.egl->glFinish(); - gsr_color_conversion_draw(color_conversion, self->external_texture_fallback ? self->external_input_texture_id : self->input_texture_id, target_pos, self->capture_size, capture_pos, self->capture_size, texture_rotation, self->external_texture_fallback); } - for(int i = 0; i < hack_iterations; ++i) { - self->params.egl->glFlush(); - self->params.egl->glFinish(); - } - if(self->params.record_cursor) { gsr_kms_response_item *cursor_drm_fd = find_cursor_drm_if_on_monitor(self, drm_fd->connector_id, capture_is_combined_plane); // The cursor is handled by x11 on x11 instead of using the cursor drm plane because on prime systems with a dedicated nvidia gpu @@ -625,10 +608,8 @@ static int gsr_capture_kms_capture(gsr_capture *cap, AVFrame *frame, gsr_color_c } } - for(int i = 0; i < hack_iterations; ++i) { - self->params.egl->glFlush(); - self->params.egl->glFinish(); - } + self->params.egl->glFlush(); + self->params.egl->glFinish(); gsr_capture_kms_cleanup_kms_fds(self); diff --git a/src/capture/portal.c b/src/capture/portal.c index 40e4581..58d16d9 100644 --- a/src/capture/portal.c +++ b/src/capture/portal.c @@ -333,9 +333,6 @@ static int gsr_capture_portal_capture(gsr_capture *cap, AVFrame *frame, gsr_colo } else { return 0; } - - self->params.egl->glFlush(); - self->params.egl->glFinish(); const vec2i target_pos = { max_int(0, frame->width / 2 - self->capture_size.x / 2), max_int(0, frame->height / 2 - self->capture_size.y / 2) }; diff --git a/src/capture/xcomposite.c b/src/capture/xcomposite.c index 9d053bb..31d0b7e 100644 --- a/src/capture/xcomposite.c +++ b/src/capture/xcomposite.c @@ -258,9 +258,6 @@ static int gsr_capture_xcomposite_capture(gsr_capture *cap, AVFrame *frame, gsr_ const vec2i target_pos = { max_int(0, frame->width / 2 - self->texture_size.x / 2), max_int(0, frame->height / 2 - self->texture_size.y / 2) }; - self->params.egl->glFlush(); - self->params.egl->glFinish(); - /* Fast opengl free path */ if(video_codec_context_is_vaapi(self->video_codec_context) && self->params.egl->gpu_info.vendor == GSR_GPU_VENDOR_AMD) { vaapi_copy_egl_image_to_video_surface(self->params.egl, self->window_texture.image, (vec2i){0, 0}, self->texture_size, target_pos, self->texture_size, self->video_codec_context, frame); |